[Mesa-dev] [PATCH] intel: Fix stencil buffer to be W tiled

Chad Versace chad at chad-versace.us
Mon Jul 18 00:55:03 PDT 2011


Until now, the stencil buffer was allocated as a Y tiled buffer, because
in several locations the PRM states that it is. However, it is actually
W tiled. From the PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section
4.5.2.1 W-Major Format:
    W-Major Tile Format is used for separate stencil.

The GTT is incapable of W fencing, so we allocate the stencil buffer with
I915_TILING_NONE and decode the tile's layout in software.

This fix touches the following portions of code:
    - In intel_allocate_renderbuffer_storage(), allocate the stencil
      buffer with I915_TILING_NONE.
    - In intel_verify_dri2_has_hiz(), verify that the stencil buffer is
      not tiled.
    - In the stencil buffer's span functions, the tile's layout must be
      decoded in software.

This commit mutually depends on the xf86-video-intel commit
    dri: Do not tile stencil buffer
    Author: Chad Versace <chad at chad-versace.us>
    Date:   Mon Jul 18 00:38:00 2011 -0700

On Gen6 with separate stencil enabled, fixes the following Piglit tests:
    bugs/fdo23670-drawpix_stencil
    general/stencil-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-readpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-readpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-readpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-copypixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-drawpixels
    spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-readpixels
    spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-copypixels
    spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels
    spec/EXT_packed_depth_stencil/readpixels-24_8

Note: This is a candidate for the 7.11 branch.

CC: Eric Anholt <eric at anholt.net>
CC: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
 src/mesa/drivers/dri/intel/intel_clear.c   |    6 ++
 src/mesa/drivers/dri/intel/intel_context.c |    9 ++-
 src/mesa/drivers/dri/intel/intel_fbo.c     |   13 +++--
 src/mesa/drivers/dri/intel/intel_screen.h  |    9 ++-
 src/mesa/drivers/dri/intel/intel_span.c    |   85 ++++++++++++++++++++--------
 5 files changed, 89 insertions(+), 33 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index dfca03c..5ab9873 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -143,6 +143,12 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
 	     */
             tri_mask |= BUFFER_BIT_STENCIL;
          }
+	 else if (intel->has_separate_stencil &&
+	       stencilRegion->tiling == I915_TILING_NONE) {
+	    /* The stencil buffer is actually W tiled, which the hardware
+	     * cannot blit to. */
+	    tri_mask |= BUFFER_BIT_STENCIL;
+	 }
          else {
             /* clearing all stencil bits, use blitting */
             blit_mask |= BUFFER_BIT_STENCIL;
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index 2ba1363..fe8be08 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -1439,7 +1439,12 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
       assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
       assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);
 
-      if (stencil_rb->region->tiling == I915_TILING_Y) {
+      if (stencil_rb->region->tiling == I915_TILING_NONE) {
+	 /*
+	  * The stencil buffer is actually W tiled. The region's tiling is
+	  * I915_TILING_NONE, however, because the GTT is incapable of W
+	  * fencing.
+	  */
 	 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
 	 return;
       } else {
@@ -1527,7 +1532,7 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
        * Presently, however, no verification or clean up is necessary, and
        * execution should not reach here. If the framebuffer still has a hiz
        * region, then we have already set dri2_has_hiz to true after
-       * confirming above that the stencil buffer is Y tiled.
+       * confirming above that the stencil buffer is W tiled.
        */
       assert(0);
    }
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 1669af2..507cc33 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -173,6 +173,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
 
    if (irb->Base.Format == MESA_FORMAT_S8) {
       /*
+       * The stencil buffer is W tiled. However, we request from the kernel a
+       * non-tiled buffer because the GTT is incapable of W fencing.
+       *
        * The stencil buffer has quirky pitch requirements.  From Vol 2a,
        * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
        *    The pitch must be set to 2x the value computed based on width, as
@@ -180,14 +183,14 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
        * To accomplish this, we resort to the nasty hack of doubling the drm
        * region's cpp and halving its height.
        *
-       * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
-       * maps the memory incorrectly.
+       * If we neglect to double the pitch, then render corruption occurs.
        */
       irb->region = intel_region_alloc(intel->intelScreen,
-				       I915_TILING_Y,
+				       I915_TILING_NONE,
 				       cpp * 2,
-				       width,
-				       height / 2,
+				       ALIGN(width, 64),
+				       /* XXX: Maybe align to 128? */
+				       ALIGN(height / 2, 64),
 				       GL_TRUE);
       if (!irb->region)
 	return false;
diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h
index b2013af..9dd6a52 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.h
+++ b/src/mesa/drivers/dri/intel/intel_screen.h
@@ -63,9 +63,12 @@
  * x8_z24 and s8).
  *
  * Eventually, intel_update_renderbuffers() makes a DRI2 request for
- * DRI2BufferStencil and DRI2BufferHiz. If the returned buffers are Y tiled,
- * then we joyfully set intel_screen.dri2_has_hiz to true and continue as if
- * nothing happend.
+ * DRI2BufferStencil and DRI2BufferHiz. If the stencil buffer's tiling is
+ * I915_TILING_NONE [1], then we joyfully set intel_screen.dri2_has_hiz to
+ * true and continue as if nothing happend.
+ *
+ * [1] The stencil buffer is actually W tiled. However, we request from the
+ *     kernel a non-tiled buffer because the GTT is incapable of W fencing.
  *
  * If the buffers are X tiled, however, the handshake has failed and we must
  * clean up.
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 153803f..d306432 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -131,38 +131,77 @@ intel_set_span_functions(struct intel_context *intel,
    int miny = 0;							\
    int maxx = rb->Width;						\
    int maxy = rb->Height;						\
-   int stride = rb->RowStride;						\
-   uint8_t *buf = rb->Data;						\
+									\
+   /*									\
+    * Here we ignore rb->Data and rb->RowStride as set by		\
+    * intelSpanRenderStart. Since intel_offset_S8 decodes the W tile	\
+    * manually, the region's *real* base address and stride is		\
+    * required.								\
+    */									\
+   struct intel_renderbuffer *irb = intel_renderbuffer(rb);		\
+   uint8_t *buf = irb->region->buffer->virtual;				\
+   unsigned stride = irb->region->pitch;				\
+   unsigned height = 2 * irb->region->height;				\
+   bool flip = rb->Name == 0;						\
 
-/* Don't flip y. */
 #undef Y_FLIP
-#define Y_FLIP(y) y
+#define Y_FLIP(y) ((1 - flip) * y + flip * (height - 1 - y))
 
 /**
  * \brief Get pointer offset into stencil buffer.
  *
- * The stencil buffer interleaves two rows into one. Yay for crazy hardware.
- * The table below demonstrates how the pointer arithmetic behaves for a buffer
- * with positive stride (s=stride).
- *
- *     x    | y     | byte offset
- *     --------------------------
- *     0    | 0     | 0
- *     0    | 1     | 1
- *     1    | 0     | 2
- *     1    | 1     | 3
- *     ...  | ...   | ...
- *     0    | 2     | s
- *     0    | 3     | s + 1
- *     1    | 2     | s + 2
- *     1    | 3     | s + 3
- *
+ * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
+ * must decode the tile's layout in software.
  *
+ * See
+ *   - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
+ *     Format.
+ *   - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
  */
-static inline intptr_t
-intel_offset_S8(int stride, GLint x, GLint y)
+static inline uintptr_t
+intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
 {
-   return 2 * ((y / 2) * stride + x) + y % 2;
+   uint32_t tile_size = 4096;
+   uint32_t tile_width = 64;
+   uint32_t tile_height = 64;
+   uint32_t row_size = 64 * stride;
+
+   uint32_t tile_x = x / tile_width;
+   uint32_t tile_y = y / tile_height;
+
+   /* The byte's address relative to the tile's base addres. */
+   uint32_t byte_x = x % tile_width;
+   uint32_t byte_y = y % tile_height;
+
+   uintptr_t u = tile_y * row_size
+               + tile_x * tile_size
+               + 512 * (byte_x / 8)
+               +  64 * (byte_y / 8)
+               +  32 * ((byte_y / 4) % 2)
+               +  16 * ((byte_x / 4) % 2)
+               +   8 * ((byte_y / 2) % 2)
+               +   4 * ((byte_x / 2) % 2)
+               +   2 * (byte_y % 2)
+               +   1 * (byte_x % 2);
+
+   /*
+    * Errata for Gen5:
+    *
+    * An additional offset is needed which is not documented in the PRM.
+    *
+    * if ((byte_x / 8) % 2 == 1) {
+    *    if ((byte_y / 8) % 2) == 0) {
+    *       u += 64;
+    *    } else {
+    *       u -= 64;
+    *    }
+    * }
+    *
+    * The offset is expressed more tersely as
+    * u += ((int) x & 0x8) * (8 - (((int) y & 0x8) << 1));
+    */
+
+   return u;
 }
 
 #define WRITE_STENCIL(x, y, src)  buf[intel_offset_S8(stride, x, y)] = src;
-- 
1.7.6



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