[Mesa-dev] [PATCH] intel: Fix stencil buffer to be W tiled
Eric Anholt
eric at anholt.net
Mon Jul 18 08:57:10 PDT 2011
On Mon, 18 Jul 2011 00:55:03 -0700, Chad Versace <chad at chad-versace.us> wrote:
> diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
> index 1669af2..507cc33 100644
> --- a/src/mesa/drivers/dri/intel/intel_fbo.c
> +++ b/src/mesa/drivers/dri/intel/intel_fbo.c
> @@ -173,6 +173,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
>
> if (irb->Base.Format == MESA_FORMAT_S8) {
> /*
> + * The stencil buffer is W tiled. However, we request from the kernel a
> + * non-tiled buffer because the GTT is incapable of W fencing.
> + *
> * The stencil buffer has quirky pitch requirements. From Vol 2a,
> * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
> * The pitch must be set to 2x the value computed based on width, as
> @@ -180,14 +183,14 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
> * To accomplish this, we resort to the nasty hack of doubling the drm
> * region's cpp and halving its height.
> *
> - * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
> - * maps the memory incorrectly.
> + * If we neglect to double the pitch, then render corruption occurs.
> */
> irb->region = intel_region_alloc(intel->intelScreen,
> - I915_TILING_Y,
> + I915_TILING_NONE,
> cpp * 2,
> - width,
> - height / 2,
> + ALIGN(width, 64),
> + /* XXX: Maybe align to 128? */
> + ALIGN(height / 2, 64),
> GL_TRUE);
> if (!irb->region)
> return false;
This looks like it would fail on a buffer with height = 129. Doesn't
seem like 128 pitch requirement would be needed -- has it been tested?
> diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
> index 153803f..d306432 100644
> --- a/src/mesa/drivers/dri/intel/intel_span.c
> +++ b/src/mesa/drivers/dri/intel/intel_span.c
> @@ -131,38 +131,77 @@ intel_set_span_functions(struct intel_context *intel,
> int miny = 0; \
> int maxx = rb->Width; \
> int maxy = rb->Height; \
> - int stride = rb->RowStride; \
> - uint8_t *buf = rb->Data; \
> + \
> + /* \
> + * Here we ignore rb->Data and rb->RowStride as set by \
> + * intelSpanRenderStart. Since intel_offset_S8 decodes the W tile \
> + * manually, the region's *real* base address and stride is \
> + * required. \
> + */ \
> + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
> + uint8_t *buf = irb->region->buffer->virtual; \
> + unsigned stride = irb->region->pitch; \
> + unsigned height = 2 * irb->region->height; \
> + bool flip = rb->Name == 0; \
>
> -/* Don't flip y. */
> #undef Y_FLIP
> -#define Y_FLIP(y) y
> +#define Y_FLIP(y) ((1 - flip) * y + flip * (height - 1 - y))
The flip is usually handled by a scale and bias variable, so that Y_FLIP
is ((y) * scale + bias). I think it'll produce less code, since Y_FLIP
is used a lot.
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