[Mesa-dev] [PATCH] intel: Fix stencil buffer to be W tiled

Ian Romanick idr at freedesktop.org
Mon Jul 18 11:49:25 PDT 2011


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On 07/18/2011 12:55 AM, Chad Versace wrote:
> Until now, the stencil buffer was allocated as a Y tiled buffer, because
> in several locations the PRM states that it is. However, it is actually
> W tiled. From the PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section
> 4.5.2.1 W-Major Format:
>     W-Major Tile Format is used for separate stencil.
> 
> The GTT is incapable of W fencing, so we allocate the stencil buffer with
> I915_TILING_NONE and decode the tile's layout in software.
> 
> This fix touches the following portions of code:
>     - In intel_allocate_renderbuffer_storage(), allocate the stencil
>       buffer with I915_TILING_NONE.
>     - In intel_verify_dri2_has_hiz(), verify that the stencil buffer is
>       not tiled.
>     - In the stencil buffer's span functions, the tile's layout must be
>       decoded in software.
> 
> This commit mutually depends on the xf86-video-intel commit
>     dri: Do not tile stencil buffer
>     Author: Chad Versace <chad at chad-versace.us>
>     Date:   Mon Jul 18 00:38:00 2011 -0700
> 
> On Gen6 with separate stencil enabled, fixes the following Piglit tests:
>     bugs/fdo23670-drawpix_stencil
>     general/stencil-drawpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-copypixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-drawpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX16-readpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-copypixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-drawpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX1-readpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-copypixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-drawpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX4-readpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-copypixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-drawpixels
>     spec/EXT_framebuffer_object/fbo-stencil-GL_STENCIL_INDEX8-readpixels
>     spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-copypixels
>     spec/EXT_packed_depth_stencil/fbo-stencil-GL_DEPTH24_STENCIL8-readpixels
>     spec/EXT_packed_depth_stencil/readpixels-24_8
> 
> Note: This is a candidate for the 7.11 branch.
> 
> CC: Eric Anholt <eric at anholt.net>
> CC: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Chad Versace <chad at chad-versace.us>
> ---
>  src/mesa/drivers/dri/intel/intel_clear.c   |    6 ++
>  src/mesa/drivers/dri/intel/intel_context.c |    9 ++-
>  src/mesa/drivers/dri/intel/intel_fbo.c     |   13 +++--
>  src/mesa/drivers/dri/intel/intel_screen.h  |    9 ++-
>  src/mesa/drivers/dri/intel/intel_span.c    |   85 ++++++++++++++++++++--------
>  5 files changed, 89 insertions(+), 33 deletions(-)
> 
> diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
> index dfca03c..5ab9873 100644
> --- a/src/mesa/drivers/dri/intel/intel_clear.c
> +++ b/src/mesa/drivers/dri/intel/intel_clear.c
> @@ -143,6 +143,12 @@ intelClear(struct gl_context *ctx, GLbitfield mask)
>  	     */
>              tri_mask |= BUFFER_BIT_STENCIL;
>           }
> +	 else if (intel->has_separate_stencil &&
> +	       stencilRegion->tiling == I915_TILING_NONE) {
> +	    /* The stencil buffer is actually W tiled, which the hardware
> +	     * cannot blit to. */
> +	    tri_mask |= BUFFER_BIT_STENCIL;
> +	 }
>           else {
>              /* clearing all stencil bits, use blitting */
>              blit_mask |= BUFFER_BIT_STENCIL;
> diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
> index 2ba1363..fe8be08 100644
> --- a/src/mesa/drivers/dri/intel/intel_context.c
> +++ b/src/mesa/drivers/dri/intel/intel_context.c
> @@ -1439,7 +1439,12 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
>        assert(stencil_rb->Base.Format == MESA_FORMAT_S8);
>        assert(depth_rb && depth_rb->Base.Format == MESA_FORMAT_X8_Z24);
>  
> -      if (stencil_rb->region->tiling == I915_TILING_Y) {
> +      if (stencil_rb->region->tiling == I915_TILING_NONE) {
> +	 /*
> +	  * The stencil buffer is actually W tiled. The region's tiling is
> +	  * I915_TILING_NONE, however, because the GTT is incapable of W
> +	  * fencing.
> +	  */
>  	 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
>  	 return;
>        } else {
> @@ -1527,7 +1532,7 @@ intel_verify_dri2_has_hiz(struct intel_context *intel,
>         * Presently, however, no verification or clean up is necessary, and
>         * execution should not reach here. If the framebuffer still has a hiz
>         * region, then we have already set dri2_has_hiz to true after
> -       * confirming above that the stencil buffer is Y tiled.
> +       * confirming above that the stencil buffer is W tiled.
>         */
>        assert(0);
>     }
> diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
> index 1669af2..507cc33 100644
> --- a/src/mesa/drivers/dri/intel/intel_fbo.c
> +++ b/src/mesa/drivers/dri/intel/intel_fbo.c
> @@ -173,6 +173,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
>  
>     if (irb->Base.Format == MESA_FORMAT_S8) {
>        /*
> +       * The stencil buffer is W tiled. However, we request from the kernel a
> +       * non-tiled buffer because the GTT is incapable of W fencing.
> +       *
>         * The stencil buffer has quirky pitch requirements.  From Vol 2a,
>         * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
>         *    The pitch must be set to 2x the value computed based on width, as
> @@ -180,14 +183,14 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
>         * To accomplish this, we resort to the nasty hack of doubling the drm
>         * region's cpp and halving its height.
>         *
> -       * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
> -       * maps the memory incorrectly.
> +       * If we neglect to double the pitch, then render corruption occurs.
>         */
>        irb->region = intel_region_alloc(intel->intelScreen,
> -				       I915_TILING_Y,
> +				       I915_TILING_NONE,
>  				       cpp * 2,
> -				       width,
> -				       height / 2,
> +				       ALIGN(width, 64),
> +				       /* XXX: Maybe align to 128? */
> +				       ALIGN(height / 2, 64),
>  				       GL_TRUE);
>        if (!irb->region)
>  	return false;
> diff --git a/src/mesa/drivers/dri/intel/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h
> index b2013af..9dd6a52 100644
> --- a/src/mesa/drivers/dri/intel/intel_screen.h
> +++ b/src/mesa/drivers/dri/intel/intel_screen.h
> @@ -63,9 +63,12 @@
>   * x8_z24 and s8).
>   *
>   * Eventually, intel_update_renderbuffers() makes a DRI2 request for
> - * DRI2BufferStencil and DRI2BufferHiz. If the returned buffers are Y tiled,
> - * then we joyfully set intel_screen.dri2_has_hiz to true and continue as if
> - * nothing happend.
> + * DRI2BufferStencil and DRI2BufferHiz. If the stencil buffer's tiling is
> + * I915_TILING_NONE [1], then we joyfully set intel_screen.dri2_has_hiz to
> + * true and continue as if nothing happend.
> + *
> + * [1] The stencil buffer is actually W tiled. However, we request from the
> + *     kernel a non-tiled buffer because the GTT is incapable of W fencing.
>   *
>   * If the buffers are X tiled, however, the handshake has failed and we must
>   * clean up.
> diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
> index 153803f..d306432 100644
> --- a/src/mesa/drivers/dri/intel/intel_span.c
> +++ b/src/mesa/drivers/dri/intel/intel_span.c
> @@ -131,38 +131,77 @@ intel_set_span_functions(struct intel_context *intel,
>     int miny = 0;							\
>     int maxx = rb->Width;						\
>     int maxy = rb->Height;						\
> -   int stride = rb->RowStride;						\
> -   uint8_t *buf = rb->Data;						\
> +									\
> +   /*									\
> +    * Here we ignore rb->Data and rb->RowStride as set by		\
> +    * intelSpanRenderStart. Since intel_offset_S8 decodes the W tile	\
> +    * manually, the region's *real* base address and stride is		\
> +    * required.								\
> +    */									\
> +   struct intel_renderbuffer *irb = intel_renderbuffer(rb);		\
> +   uint8_t *buf = irb->region->buffer->virtual;				\
> +   unsigned stride = irb->region->pitch;				\
> +   unsigned height = 2 * irb->region->height;				\
> +   bool flip = rb->Name == 0;						\
>  
> -/* Don't flip y. */
>  #undef Y_FLIP
> -#define Y_FLIP(y) y
> +#define Y_FLIP(y) ((1 - flip) * y + flip * (height - 1 - y))
>  
>  /**
>   * \brief Get pointer offset into stencil buffer.
>   *
> - * The stencil buffer interleaves two rows into one. Yay for crazy hardware.
> - * The table below demonstrates how the pointer arithmetic behaves for a buffer
> - * with positive stride (s=stride).
> - *
> - *     x    | y     | byte offset
> - *     --------------------------
> - *     0    | 0     | 0
> - *     0    | 1     | 1
> - *     1    | 0     | 2
> - *     1    | 1     | 3
> - *     ...  | ...   | ...
> - *     0    | 2     | s
> - *     0    | 3     | s + 1
> - *     1    | 2     | s + 2
> - *     1    | 3     | s + 3
> - *
> + * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
> + * must decode the tile's layout in software.
>   *
> + * See
> + *   - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
> + *     Format.
> + *   - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
>   */
> -static inline intptr_t
> -intel_offset_S8(int stride, GLint x, GLint y)
> +static inline uintptr_t

Why the type change?

> +intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
>  {
> -   return 2 * ((y / 2) * stride + x) + y % 2;
> +   uint32_t tile_size = 4096;
> +   uint32_t tile_width = 64;
> +   uint32_t tile_height = 64;
> +   uint32_t row_size = 64 * stride;
> +
> +   uint32_t tile_x = x / tile_width;
> +   uint32_t tile_y = y / tile_height;
> +
> +   /* The byte's address relative to the tile's base addres. */
> +   uint32_t byte_x = x % tile_width;
> +   uint32_t byte_y = y % tile_height;
> +
> +   uintptr_t u = tile_y * row_size
> +               + tile_x * tile_size
> +               + 512 * (byte_x / 8)
> +               +  64 * (byte_y / 8)
> +               +  32 * ((byte_y / 4) % 2)
> +               +  16 * ((byte_x / 4) % 2)
> +               +   8 * ((byte_y / 2) % 2)
> +               +   4 * ((byte_x / 2) % 2)
> +               +   2 * (byte_y % 2)
> +               +   1 * (byte_x % 2);
> +
> +   /*
> +    * Errata for Gen5:
> +    *
> +    * An additional offset is needed which is not documented in the PRM.
> +    *
> +    * if ((byte_x / 8) % 2 == 1) {
> +    *    if ((byte_y / 8) % 2) == 0) {
> +    *       u += 64;
> +    *    } else {
> +    *       u -= 64;
> +    *    }
> +    * }
> +    *
> +    * The offset is expressed more tersely as
> +    * u += ((int) x & 0x8) * (8 - (((int) y & 0x8) << 1));
> +    */
> +
> +   return u;
>  }
>  
>  #define WRITE_STENCIL(x, y, src)  buf[intel_offset_S8(stride, x, y)] = src;

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