[Mesa-dev] [PATCH 2/4] gallium: extend resource_resolve to accommodate BlitFramebuffer

Marek Olšák maraeo at gmail.com
Mon Jul 25 11:52:20 PDT 2011

On Mon, Jul 25, 2011 at 7:54 PM, Roland Scheidegger <sroland at vmware.com> wrote:
> You cannot resolve depth and stencil buffers in d3d10/11 and I'm not convinced it even makes a whole lot of sense (especially for the stencil buffer). Some hw will potentially be unable to do this (I don't know how deferred renderers would do that, for example).

FWIW D3D 10.1 supports multi-sampled depth buffers. I think Radeon HD
3000 was the first hardware to be able to do that.


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