[Mesa-dev] [PATCH 0/5] Fix implicit type conversion errors

Chad Versace chad at chad-versace.us
Fri Jul 29 18:59:40 PDT 2011


On 07/27/2011 10:55 PM, Chad Versace wrote:
> Fixes Piglit tests:
>     spec/glsl-1.20/compiler/built-in-functions/outerProduct-bvec*.vert
>     spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
>     spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert
> 
> Chad Versace (5):
>   glsl: Add method glsl_type::can_implicitly_convert_to()
>   glsl: Fix implicit conversions in non-constructor function calls
>   glsl: Remove ir_function.cpp:type_compare()
>   glsl: Fix conversions in array constructors
>   glsl: Clarify ir_function::matching_sigature()
> 
>  src/glsl/ast_function.cpp |   12 ++++-
>  src/glsl/glsl_types.cpp   |   15 +++++
>  src/glsl/glsl_types.h     |   40 ++++++++++++++
>  src/glsl/ir_function.cpp  |  132 +++++++++++++++-----------------------------
>  4 files changed, 110 insertions(+), 89 deletions(-)


Ken, there were enough issues with this patch series to prompt me to resubmit
it. Each change has been noted in a commit message.

-- 
Chad Versace
chad at chad-versace.us

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