[Mesa-dev] [PATCH 0/5] Fix implicit type conversion errors
Chad Versace
chad at chad-versace.us
Fri Jul 29 18:59:40 PDT 2011
On 07/27/2011 10:55 PM, Chad Versace wrote:
> Fixes Piglit tests:
> spec/glsl-1.20/compiler/built-in-functions/outerProduct-bvec*.vert
> spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bool-float.vert
> spec/glsl-1.20/compiler/structure-and-array-operations/array-ctor-implicit-conversion-bvec*-vec*.vert
>
> Chad Versace (5):
> glsl: Add method glsl_type::can_implicitly_convert_to()
> glsl: Fix implicit conversions in non-constructor function calls
> glsl: Remove ir_function.cpp:type_compare()
> glsl: Fix conversions in array constructors
> glsl: Clarify ir_function::matching_sigature()
>
> src/glsl/ast_function.cpp | 12 ++++-
> src/glsl/glsl_types.cpp | 15 +++++
> src/glsl/glsl_types.h | 40 ++++++++++++++
> src/glsl/ir_function.cpp | 132 +++++++++++++++-----------------------------
> 4 files changed, 110 insertions(+), 89 deletions(-)
Ken, there were enough issues with this patch series to prompt me to resubmit
it. Each change has been noted in a commit message.
--
Chad Versace
chad at chad-versace.us
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