[Mesa-dev] [Bug 32944] st/mesa: fog is broken in demos/drawpix
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Mar 2 10:37:14 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=32944
Brian Paul <brianp at vmware.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
Priority|medium |low
--- Comment #4 from Brian Paul <brianp at vmware.com> 2011-03-02 10:37:14 PST ---
Looks like the vertex shader isn't passing the fog coordinate to the fragment
shader. In st_cb_drawpix.c the make_passthrough_vertex_shader() function also
needs to take a 'fog' parameter and emit a fog result, either computed from the
current fog coordinate or as a function of the vertex Z position.
I don't think many people depend on fog with glDrawPixels so this is low
priority.
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