[Mesa-dev] Merge floating to master

Eric Anholt eric at anholt.net
Wed Mar 2 11:01:56 PST 2011


On Wed, 02 Mar 2011 08:22:31 +0100, Lucas Stach <dev at lynxeye.de> wrote:
> Hello all,
> 
> I want to bring up a an issue discussed some time ago. The support for
> floating point textures and rendertargets currently lives in a branch
> maintained by Marek Olšák. It's nice to see Marek rebases this branch
> from time to time, to bring it up to date, but I don't think this should
> be a permanent state.
> 
> We need to discuss how we want to deal with patented features. I doubt
> floating point support will be the last patented feature in the OpenGL
> evolution.
> 
> I think the best way to go is to merge floating to master but only
> expose the extensions in question if the user specifies something like
> --enable-patented at compile time. From a lawyers sight it shouldn't
> make a difference since currently the code for patented features like
> s3tc and floating point support is laying around on the same public git
> servers as mesa.
> 
> Merging this code into master should make it easier to maintain and I
> see no legal problem if we let it up to the user whether to use this
> code or compile his mesa without any patented features.

I would also like to see it merged to master.
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