[Mesa-dev] [Bug 31159] shadow problem in 0ad game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Mar 3 05:22:13 PST 2011


--- Comment #1 from Marek Olšák <maraeo at gmail.com> 2011-03-03 05:22:11 PST ---
I was looking into this issue and I wasn't able to find the cause. I guess
there is a bug in the texenv program code, because both swrast and gallium
fail, and because the only shaders which generate 2DSHADOW texture fetch
instructions are texenv programs.

Would it be possible to make a simple test case?

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