[Mesa-dev] [PATCH] vbo: mark vertex arrays as dirty when re-binding
Marek Olšák
maraeo at gmail.com
Mon Mar 7 10:46:35 PST 2011
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=34378
---
src/mesa/vbo/vbo_exec_array.c | 13 ++++++++++++-
1 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 5818b13..98d6bad 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -461,6 +461,14 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
+
+ /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
+ * because it already takes care of invalidating the state necessary
+ * to revalidate vertex arrays. Not marking the state as dirty also
+ * improves performance (quite significantly in some apps).
+ */
+ if (!ctx->VertexProgram._MaintainTnlProgram)
+ ctx->NewState |= _NEW_ARRAY;
break;
case VP_NV:
@@ -486,6 +494,8 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
const_inputs |= 1 << i;
}
+
+ ctx->NewState |= _NEW_ARRAY;
break;
case VP_ARB:
@@ -521,8 +531,9 @@ recalculate_input_bindings(struct gl_context *ctx)
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
-
}
+
+ ctx->NewState |= _NEW_ARRAY;
break;
}
--
1.7.1
More information about the mesa-dev
mailing list