[Mesa-dev] [Bug 31159] shadow problem in 0ad game
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Mar 7 15:27:56 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=31159
--- Comment #3 from Brian Paul <brian.e.paul at gmail.com> 2011-03-07 15:27:56 PST ---
(In reply to comment #2)
[...]
> Looking at softpipe's sp_tex_sample.c, the p[] values passed into
> sample_compare are often larger than 1.0, so it seems to me that something is
> failing to correctly clamp the texcoords before sampling the texture.
Can you try adding clamping there and retest?
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