[Mesa-dev] [Bug 31159] shadow problem in 0ad game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 7 15:27:56 PST 2011


--- Comment #3 from Brian Paul <brian.e.paul at gmail.com> 2011-03-07 15:27:56 PST ---
(In reply to comment #2)
> Looking at softpipe's sp_tex_sample.c, the p[] values passed into
> sample_compare are often larger than 1.0, so it seems to me that something is
> failing to correctly clamp the texcoords before sampling the texture.

Can you try adding clamping there and retest?

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