[Mesa-dev] [Bug 31159] shadow problem in 0ad game

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 7 18:23:31 PST 2011


--- Comment #7 from Marek Olšák <maraeo at gmail.com> 2011-03-07 18:23:31 PST ---
(In reply to comment #6)
> (In reply to comment #1)
> > I was looking into this issue and I wasn't able to find the cause. I guess
> > there is a bug in the texenv program code, because both swrast and gallium
> > fail, and because the only shaders which generate 2DSHADOW texture fetch
> > instructions are texenv programs.
> The 2DSHADOW fetch will be generated by GLSL shaders that use shadow2D().

I only meant 0ad, which doesn't use GLSL.

I'll fix r300 soon..

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