[Mesa-dev] [PATCH 0/2] mesa/gallium: add NV_texture_barrier
maraeo at gmail.com
Thu Mar 10 21:05:40 PST 2011
these 2 patches add GL_NV_texture_barrier to Mesa and Gallium,
respectively. The extension can be used for programmable
blending, where the same texture can be bound as both a sampler
and renderbuffer. The same feature exists in Direct10 and
the entry point is:
VOID APIENTRY ResourceReadAfterWriteHazard(
__in D3D10DDI_HDEVICE hDevice,
__in D3D10DDI_HRESOURCE hResource
I have chosen the same name for Gallium:
void (*resource_read_after_write_hazard)(struct pipe_context *,
struct pipe_resource *)
The function is documented in the second patch.
There is a new piglit test too, called blending-in-shader.
I only have working r300g support, but I may add softpipe
PS: If I push this, I will also regenerate the glapi files.
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