[PATCH] mesa: Sort extensions in extension string by year.

José Fonseca jfonseca at vmware.com
Thu Mar 10 06:39:08 PST 2011


The years were obtained automatically by scraping the first year from
the spec text file.  They are approximate.
---
 src/mesa/main/extensions.c |  429 ++++++++++++++++++++++----------------------
 1 files changed, 214 insertions(+), 215 deletions(-)

diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 7504b8a..26eee7d 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -69,230 +69,229 @@ struct extension {
 /**
  * \brief Table of supported OpenGL extensions for all API's.
  *
+ * The sorted in chronologic order because certain old applications (e.g.,
+ * Quake3 demo) store the extension list in a static size buffer so chronoligic
+ * order ensure that the extensions that such applications expect will fit into
+ * that buffer.
+ *
  * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
  */
 static const struct extension extension_table[] = {
-   /* ARB Extensions */
-   { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL             },
-   { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL             },
-   { "GL_ARB_copy_buffer",                         o(ARB_copy_buffer),                         GL             },
-   { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL             },
-   { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL             },
-   { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GL             },
-   { "GL_ARB_draw_buffers",                        o(ARB_draw_buffers),                        GL             },
-   { "GL_ARB_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL             },
-   { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL             },
-   { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL             },
-   { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL             },
-   { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL             },
-   { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GL             },
-   { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GL             },
-   { "GL_ARB_fragment_shader",                     o(ARB_fragment_shader),                     GL             },
-   { "GL_ARB_framebuffer_object",                  o(ARB_framebuffer_object),                  GL             },
-   { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL             },
-   { "GL_ARB_half_float_pixel",                    o(ARB_half_float_pixel),                    GL             },
-   { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL             },
-   { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL             },
-   { "GL_ARB_map_buffer_range",                    o(ARB_map_buffer_range),                    GL             },
-   { "GL_ARB_multisample",                         o(ARB_multisample),                         GL             },
-   { "GL_ARB_multitexture",                        o(ARB_multitexture),                        GL             },
-   { "GL_ARB_occlusion_query2",                    o(ARB_occlusion_query2),                    GL             },
-   { "GL_ARB_occlusion_query",                     o(ARB_occlusion_query),                     GL             },
-   { "GL_ARB_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL             },
-   { "GL_ARB_point_parameters",                    o(EXT_point_parameters),                    GL             },
-   { "GL_ARB_point_sprite",                        o(ARB_point_sprite),                        GL             },
-   { "GL_ARB_provoking_vertex",                    o(EXT_provoking_vertex),                    GL             },
-   { "GL_ARB_sampler_objects",                     o(ARB_sampler_objects),                     GL             },
-   { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL             },
-   { "GL_ARB_shader_objects",                      o(ARB_shader_objects),                      GL             },
-   { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL             },
-   { "GL_ARB_shading_language_100",                o(ARB_shading_language_100),                GL             },
-   { "GL_ARB_shadow_ambient",                      o(ARB_shadow_ambient),                      GL             },
-   { "GL_ARB_shadow",                              o(ARB_shadow),                              GL             },
-   { "GL_ARB_sync",                                o(ARB_sync),                                GL             },
-   { "GL_ARB_texture_border_clamp",                o(ARB_texture_border_clamp),                GL             },
-   { "GL_ARB_texture_buffer_object",               o(ARB_texture_buffer_object),               GL             },
-   { "GL_ARB_texture_compression",                 o(ARB_texture_compression),                 GL             },
-   { "GL_ARB_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL             },
-   { "GL_ARB_texture_cube_map",                    o(ARB_texture_cube_map),                    GL             },
-   { "GL_ARB_texture_env_add",                     o(EXT_texture_env_add),                     GL             },
-   { "GL_ARB_texture_env_combine",                 o(ARB_texture_env_combine),                 GL             },
-   { "GL_ARB_texture_env_crossbar",                o(ARB_texture_env_crossbar),                GL             },
-   { "GL_ARB_texture_env_dot3",                    o(ARB_texture_env_dot3),                    GL             },
-   { "GL_ARB_texture_mirrored_repeat",             o(ARB_texture_mirrored_repeat),             GL             },
-   { "GL_ARB_texture_multisample",                 o(ARB_texture_multisample),                 GL             },
-   { "GL_ARB_texture_non_power_of_two",            o(ARB_texture_non_power_of_two),            GL             },
-   { "GL_ARB_texture_rectangle",                   o(NV_texture_rectangle),                    GL             },
-   { "GL_ARB_texture_rgb10_a2ui",                  o(ARB_texture_rgb10_a2ui),                  GL             },
-   { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL             },
-   { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL             },
-   { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL             },
-   { "GL_ARB_transpose_matrix",                    o(ARB_transpose_matrix),                    GL             },
-   { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL             },
-   { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL             },
-   { "GL_ARB_vertex_array_object",                 o(ARB_vertex_array_object),                 GL             },
-   { "GL_ARB_vertex_buffer_object",                o(ARB_vertex_buffer_object),                GL             },
-   { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GL             },
-   { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL             },
-   { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL             },
-   { "GL_ARB_window_pos",                          o(ARB_window_pos),                          GL             },
-
-   /* EXT extensions */
-   { "GL_EXT_abgr",                                o(EXT_abgr),                                GL             },
-   { "GL_EXT_bgra",                                o(EXT_bgra),                                GL             },
-   { "GL_EXT_blend_color",                         o(EXT_blend_color),                         GL             },
-   { "GL_EXT_blend_equation_separate",             o(EXT_blend_equation_separate),             GL             },
-   { "GL_EXT_blend_func_separate",                 o(EXT_blend_func_separate),                 GL             },
-   { "GL_EXT_blend_logic_op",                      o(EXT_blend_logic_op),                      GL             },
-   { "GL_EXT_blend_minmax",                        o(EXT_blend_minmax),                        GL | ES1 | ES2 },
-   { "GL_EXT_blend_subtract",                      o(EXT_blend_subtract),                      GL             },
-   { "GL_EXT_clip_volume_hint",                    o(EXT_clip_volume_hint),                    GL             },
-   { "GL_EXT_compiled_vertex_array",               o(EXT_compiled_vertex_array),               GL             },
-   { "GL_EXT_copy_texture",                        o(EXT_copy_texture),                        GL             },
-   { "GL_EXT_depth_bounds_test",                   o(EXT_depth_bounds_test),                   GL             },
-   { "GL_EXT_draw_buffers2",                       o(EXT_draw_buffers2),                       GL             },
-   { "GL_EXT_draw_instanced",                      o(ARB_draw_instanced),                      GL             },
-   { "GL_EXT_draw_range_elements",                 o(EXT_draw_range_elements),                 GL             },
-   { "GL_EXT_fog_coord",                           o(EXT_fog_coord),                           GL             },
-   { "GL_EXT_framebuffer_blit",                    o(EXT_framebuffer_blit),                    GL             },
-   { "GL_EXT_framebuffer_multisample",             o(EXT_framebuffer_multisample),             GL             },
-   { "GL_EXT_framebuffer_object",                  o(EXT_framebuffer_object),                  GL             },
-   { "GL_EXT_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL             },
-   { "GL_EXT_gpu_program_parameters",              o(EXT_gpu_program_parameters),              GL             },
-   { "GL_EXT_gpu_shader4",                         o(EXT_gpu_shader4),                         GL             },
-   { "GL_EXT_multi_draw_arrays",                   o(EXT_multi_draw_arrays),                   GL | ES1 | ES2 },
-   { "GL_EXT_packed_depth_stencil",                o(EXT_packed_depth_stencil),                GL             },
-   { "GL_EXT_packed_float",                        o(EXT_packed_float),                        GL             },
-   { "GL_EXT_packed_pixels",                       o(EXT_packed_pixels),                       GL             },
-   { "GL_EXT_paletted_texture",                    o(EXT_paletted_texture),                    GL             },
-   { "GL_EXT_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL             },
-   { "GL_EXT_point_parameters",                    o(EXT_point_parameters),                    GL             },
-   { "GL_EXT_polygon_offset",                      o(EXT_polygon_offset),                      GL             },
-   { "GL_EXT_provoking_vertex",                    o(EXT_provoking_vertex),                    GL             },
-   { "GL_EXT_rescale_normal",                      o(EXT_rescale_normal),                      GL             },
-   { "GL_EXT_secondary_color",                     o(EXT_secondary_color),                     GL             },
-   { "GL_EXT_separate_shader_objects",             o(EXT_separate_shader_objects),             GL             },
-   { "GL_EXT_separate_specular_color",             o(EXT_separate_specular_color),             GL             },
-   { "GL_EXT_shadow_funcs",                        o(EXT_shadow_funcs),                        GL             },
-   { "GL_EXT_shared_texture_palette",              o(EXT_shared_texture_palette),              GL             },
-   { "GL_EXT_stencil_two_side",                    o(EXT_stencil_two_side),                    GL             },
-   { "GL_EXT_stencil_wrap",                        o(EXT_stencil_wrap),                        GL             },
-   { "GL_EXT_subtexture",                          o(EXT_subtexture),                          GL             },
-   { "GL_EXT_texture3D",                           o(EXT_texture3D),                           GL             },
-   { "GL_EXT_texture_array",                       o(EXT_texture_array),                       GL             },
-   { "GL_EXT_texture_compression_dxt1",            o(EXT_texture_compression_s3tc),            GL | ES1 | ES2 },
-   { "GL_EXT_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL             },
-   { "GL_EXT_texture_compression_s3tc",            o(EXT_texture_compression_s3tc),            GL             },
-   { "GL_EXT_texture_cube_map",                    o(ARB_texture_cube_map),                    GL             },
-   { "GL_EXT_texture_edge_clamp",                  o(SGIS_texture_edge_clamp),                 GL             },
-   { "GL_EXT_texture_env_add",                     o(EXT_texture_env_add),                     GL             },
-   { "GL_EXT_texture_env_combine",                 o(EXT_texture_env_combine),                 GL             },
-   { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GL             },
-   { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2 },
-   { "GL_EXT_texture_format_BGRA8888",             o(EXT_texture_format_BGRA8888),                  ES1 | ES2 },
-   { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL             },
-   { "GL_EXT_texture_lod_bias",                    o(EXT_texture_lod_bias),                    GL | ES1       },
-   { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL             },
-   { "GL_EXT_texture_object",                      o(EXT_texture_object),                      GL             },
-   { "GL_EXT_texture",                             o(EXT_texture),                             GL             },
-   { "GL_EXT_texture_rectangle",                   o(NV_texture_rectangle),                    GL             },
-   { "GL_EXT_texture_shared_exponent",             o(EXT_texture_shared_exponent),             GL             },
-   { "GL_EXT_texture_sRGB",                        o(EXT_texture_sRGB),                        GL             },
-   { "GL_EXT_texture_sRGB_decode",                 o(EXT_texture_sRGB_decode),                        GL             },
-   { "GL_EXT_texture_swizzle",                     o(EXT_texture_swizzle),                     GL             },
-   { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2 },
-   { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL             },
-   { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL             },
-   { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL             },
-   { "GL_EXT_vertex_array",                        o(EXT_vertex_array),                        GL             },
-   { "GL_EXT_vertex_array_set",                    o(EXT_vertex_array_set),                    GL             },
-
-   /* OES extensions */
-   { "GL_OES_blend_equation_separate",             o(EXT_blend_equation_separate),                  ES1       },
-   { "GL_OES_blend_func_separate",                 o(EXT_blend_func_separate),                      ES1       },
-   { "GL_OES_blend_subtract",                      o(EXT_blend_subtract),                           ES1       },
-   { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1       },
-   { "GL_OES_compressed_paletted_texture",         o(dummy_false),                     DISABLE                },
-   { "GL_OES_depth24",                             o(EXT_framebuffer_object),                       ES1 | ES2 },
-   { "GL_OES_depth32",                             o(dummy_false),                     DISABLE                },
-   { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2 },
+
+   /* 1994 */ { "GL_ARB_multisample",                         o(ARB_multisample),                         GL             },
+   /* 1995 */ { "GL_EXT_abgr",                                o(EXT_abgr),                                GL             },
+   /* 1995 */ { "GL_EXT_bgra",                                o(EXT_bgra),                                GL             },
+   /* 1995 */ { "GL_EXT_blend_color",                         o(EXT_blend_color),                         GL             },
+   /* 1995 */ { "GL_EXT_blend_logic_op",                      o(EXT_blend_logic_op),                      GL             },
+   /* 1995 */ { "GL_EXT_blend_minmax",                        o(EXT_blend_minmax),                        GL | ES1 | ES2 },
+   /* 1995 */ { "GL_EXT_blend_subtract",                      o(EXT_blend_subtract),                      GL             },
+   /* 1995 */ { "GL_EXT_copy_texture",                        o(EXT_copy_texture),                        GL             },
+   /* 1995 */ { "GL_EXT_paletted_texture",                    o(EXT_paletted_texture),                    GL             },
+   /* 1995 */ { "GL_EXT_polygon_offset",                      o(EXT_polygon_offset),                      GL             },
+   /* 1995 */ { "GL_EXT_subtexture",                          o(EXT_subtexture),                          GL             },
+   /* 1995 */ { "GL_EXT_texture_object",                      o(EXT_texture_object),                      GL             },
+   /* 1995 */ { "GL_EXT_vertex_array",                        o(EXT_vertex_array),                        GL             },
+   /* 1996 */ { "GL_EXT_clip_volume_hint",                    o(EXT_clip_volume_hint),                    GL             },
+   /* 1996 */ { "GL_EXT_compiled_vertex_array",               o(EXT_compiled_vertex_array),               GL             },
+   /* 1996 */ { "GL_EXT_texture",                             o(EXT_texture),                             GL             },
+   /* 1996 */ { "GL_EXT_texture3D",                           o(EXT_texture3D),                           GL             },
+   /* 1996 */ { "GL_IBM_rasterpos_clip",                      o(IBM_rasterpos_clip),                      GL             },
+   /* 1997 */ { "GL_ARB_point_parameters",                    o(EXT_point_parameters),                    GL             },
+   /* 1997 */ { "GL_EXT_draw_range_elements",                 o(EXT_draw_range_elements),                 GL             },
+   /* 1997 */ { "GL_EXT_packed_pixels",                       o(EXT_packed_pixels),                       GL             },
+   /* 1997 */ { "GL_EXT_point_parameters",                    o(EXT_point_parameters),                    GL             },
+   /* 1997 */ { "GL_EXT_rescale_normal",                      o(EXT_rescale_normal),                      GL             },
+   /* 1997 */ { "GL_EXT_separate_specular_color",             o(EXT_separate_specular_color),             GL             },
+   /* 1997 */ { "GL_EXT_texture_edge_clamp",                  o(SGIS_texture_edge_clamp),                 GL             },
+   /* 1997 */ { "GL_EXT_vertex_array_set",                    o(EXT_vertex_array_set),                    GL             },
+   /* 1997 */ { "GL_SGIS_generate_mipmap",                    o(SGIS_generate_mipmap),                    GL             },
+   /* 1997 */ { "GL_SGIS_texture_border_clamp",               o(ARB_texture_border_clamp),                GL             },
+   /* 1997 */ { "GL_SGIS_texture_edge_clamp",                 o(SGIS_texture_edge_clamp),                 GL             },
+   /* 1997 */ { "GL_SGIS_texture_lod",                        o(SGIS_texture_lod),                        GL             },
+   /* 1998 */ { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL             },
+   /* 1998 */ { "GL_ARB_multitexture",                        o(ARB_multitexture),                        GL             },
+   /* 1998 */ { "GL_EXT_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL             },
+   /* 1998 */ { "GL_IBM_multimode_draw_arrays",               o(IBM_multimode_draw_arrays),               GL             },
+   /* 1998 */ { "GL_IBM_texture_mirrored_repeat",             o(ARB_texture_mirrored_repeat),             GL             },
+   /* 1998 */ { "GL_SGI_texture_color_table",                 o(SGI_texture_color_table),                 GL             },
+   /* 1999 */ { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL             },
+   /* 1999 */ { "GL_ARB_texture_cube_map",                    o(ARB_texture_cube_map),                    GL             },
+   /* 1999 */ { "GL_ARB_texture_env_add",                     o(EXT_texture_env_add),                     GL             },
+   /* 1999 */ { "GL_ARB_transpose_matrix",                    o(ARB_transpose_matrix),                    GL             },
+   /* 1999 */ { "GL_EXT_blend_func_separate",                 o(EXT_blend_func_separate),                 GL             },
+   /* 1999 */ { "GL_EXT_fog_coord",                           o(EXT_fog_coord),                           GL             },
+   /* 1999 */ { "GL_EXT_multi_draw_arrays",                   o(EXT_multi_draw_arrays),                   GL | ES1 | ES2 },
+   /* 1999 */ { "GL_EXT_secondary_color",                     o(EXT_secondary_color),                     GL             },
+   /* 1999 */ { "GL_EXT_texture_env_add",                     o(EXT_texture_env_add),                     GL             },
+   /* 1999 */ { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2 },
+   /* 1999 */ { "GL_EXT_texture_lod_bias",                    o(EXT_texture_lod_bias),                    GL | ES1       },
+   /* 1999 */ { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GL             },
+   /* 1999 */ { "GL_MESA_resize_buffers",                     o(MESA_resize_buffers),                     GL             },
+   /* 1999 */ { "GL_NV_blend_square",                         o(NV_blend_square),                         GL             },
+   /* 1999 */ { "GL_NV_light_max_exponent",                   o(NV_light_max_exponent),                   GL             },
+   /* 1999 */ { "GL_NV_texgen_reflection",                    o(NV_texgen_reflection),                    GL             },
+   /* 1999 */ { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GL             },
+   /* 1999 */ { "GL_S3_s3tc",                                 o(S3_s3tc),                                 GL             },
+   /* 1999 */ { "GL_SUN_multi_draw_arrays",                   o(EXT_multi_draw_arrays),                   GL             },
+   /* 2000 */ { "GL_ARB_texture_border_clamp",                o(ARB_texture_border_clamp),                GL             },
+   /* 2000 */ { "GL_ARB_texture_compression",                 o(ARB_texture_compression),                 GL             },
+   /* 2000 */ { "GL_EXT_framebuffer_object",                  o(EXT_framebuffer_object),                  GL             },
+   /* 2000 */ { "GL_EXT_shared_texture_palette",              o(EXT_shared_texture_palette),              GL             },
+   /* 2000 */ { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GL             },
+   /* 2000 */ { "GL_MESA_window_pos",                         o(ARB_window_pos),                          GL             },
+   /* 2000 */ { "GL_NV_packed_depth_stencil",                 o(EXT_packed_depth_stencil),                GL             },
+   /* 2000 */ { "GL_NV_texture_rectangle",                    o(NV_texture_rectangle),                    GL             },
+   /* 2000 */ { "GL_NV_vertex_program",                       o(NV_vertex_program),                       GL             },
+   /* 2001 */ { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GL             },
+   /* 2001 */ { "GL_ARB_occlusion_query",                     o(ARB_occlusion_query),                     GL             },
+   /* 2001 */ { "GL_ARB_shadow",                              o(ARB_shadow),                              GL             },
+   /* 2001 */ { "GL_ARB_shadow_ambient",                      o(ARB_shadow_ambient),                      GL             },
+   /* 2001 */ { "GL_ARB_texture_env_combine",                 o(ARB_texture_env_combine),                 GL             },
+   /* 2001 */ { "GL_ARB_texture_env_crossbar",                o(ARB_texture_env_crossbar),                GL             },
+   /* 2001 */ { "GL_ARB_texture_env_dot3",                    o(ARB_texture_env_dot3),                    GL             },
+   /* 2001 */ { "GL_ARB_texture_mirrored_repeat",             o(ARB_texture_mirrored_repeat),             GL             },
+   /* 2001 */ { "GL_ARB_window_pos",                          o(ARB_window_pos),                          GL             },
+   /* 2001 */ { "GL_ATI_envmap_bumpmap",                      o(ATI_envmap_bumpmap),                      GL             },
+   /* 2001 */ { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),                     GL             },
+   /* 2001 */ { "GL_EXT_stencil_two_side",                    o(EXT_stencil_two_side),                    GL             },
+   /* 2001 */ { "GL_EXT_texture_cube_map",                    o(ARB_texture_cube_map),                    GL             },
+   /* 2001 */ { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL             },
+   /* 2001 */ { "GL_NV_fragment_program",                     o(NV_fragment_program),                     GL             },
+   /* 2001 */ { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL             },
+   /* 2001 */ { "GL_NV_vertex_program1_1",                    o(NV_vertex_program1_1),                    GL             },
+   /* 2002 */ { "GL_APPLE_client_storage",                    o(APPLE_client_storage),                    GL             },
+   /* 2002 */ { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),                     GL             },
+   /* 2002 */ { "GL_APPLE_vertex_array_object",               o(APPLE_vertex_array_object),               GL             },
+   /* 2002 */ { "GL_ARB_draw_buffers",                        o(ARB_draw_buffers),                        GL             },
+   /* 2002 */ { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GL             },
+   /* 2002 */ { "GL_ARB_fragment_shader",                     o(ARB_fragment_shader),                     GL             },
+   /* 2002 */ { "GL_ARB_shader_objects",                      o(ARB_shader_objects),                      GL             },
+   /* 2002 */ { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL             },
+   /* 2002 */ { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GL             },
+   /* 2002 */ { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL             },
+   /* 2002 */ { "GL_ATI_texture_env_combine3",                o(ATI_texture_env_combine3),                GL             },
+   /* 2002 */ { "GL_EXT_depth_bounds_test",                   o(EXT_depth_bounds_test),                   GL             },
+   /* 2002 */ { "GL_EXT_shadow_funcs",                        o(EXT_shadow_funcs),                        GL             },
+   /* 2002 */ { "GL_EXT_stencil_wrap",                        o(EXT_stencil_wrap),                        GL             },
+   /* 2002 */ { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL             },
+   /* 2002 */ { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL             },
+   /* 2002 */ { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GL             },
+   /* 2002 */ { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1       },
+   /* 2002 */ { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1       },
+   /* 2002 */ { "GL_OES_stencil_wrap",                        o(EXT_stencil_wrap),                             ES1       },
+   /* 2003 */ { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL             },
+   /* 2003 */ { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GL             },
+   /* 2003 */ { "GL_ARB_half_float_pixel",                    o(ARB_half_float_pixel),                    GL             },
+   /* 2003 */ { "GL_ARB_occlusion_query2",                    o(ARB_occlusion_query2),                    GL             },
+   /* 2003 */ { "GL_ARB_point_sprite",                        o(ARB_point_sprite),                        GL             },
+   /* 2003 */ { "GL_ARB_shading_language_100",                o(ARB_shading_language_100),                GL             },
+   /* 2003 */ { "GL_ARB_sync",                                o(ARB_sync),                                GL             },
+   /* 2003 */ { "GL_ARB_texture_non_power_of_two",            o(ARB_texture_non_power_of_two),            GL             },
+   /* 2003 */ { "GL_ARB_vertex_buffer_object",                o(ARB_vertex_buffer_object),                GL             },
+   /* 2003 */ { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL             },
+   /* 2003 */ { "GL_EXT_blend_equation_separate",             o(EXT_blend_equation_separate),             GL             },
+   /* 2003 */ { "GL_OES_compressed_paletted_texture",         o(dummy_false),                     DISABLE                },
+   /* 2003 */ { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1       },
+   /* 2003 */ { "GL_OES_read_format",                         o(OES_read_format),                         GL | ES1       },
+   /* 2003 */ { "GL_OES_single_precision",                    o(dummy_true),                                   ES1       },
+   /* 2004 */ { "GL_ARB_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL             },
+   /* 2004 */ { "GL_ARB_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL             },
+   /* 2004 */ { "GL_ARB_texture_rectangle",                   o(NV_texture_rectangle),                    GL             },
+   /* 2004 */ { "GL_EXT_packed_float",                        o(EXT_packed_float),                        GL             },
+   /* 2004 */ { "GL_EXT_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL             },
+   /* 2004 */ { "GL_EXT_texture_compression_dxt1",            o(EXT_texture_compression_s3tc),            GL | ES1 | ES2 },
+   /* 2004 */ { "GL_EXT_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL             },
+   /* 2004 */ { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL             },
+   /* 2004 */ { "GL_EXT_texture_rectangle",                   o(NV_texture_rectangle),                    GL             },
+   /* 2004 */ { "GL_EXT_texture_sRGB",                        o(EXT_texture_sRGB),                        GL             },
+   /* 2004 */ { "GL_EXT_texture_shared_exponent",             o(EXT_texture_shared_exponent),             GL             },
 #if FEATURE_OES_draw_texture
-   { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1 | ES2 },
-#endif
+   /* 2004 */ { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1 | ES2 },
+#endif
+   /* 2004 */ { "GL_OES_matrix_get",                          o(dummy_true),                                   ES1       },
+   /* 2004 */ { "GL_OES_point_size_array",                    o(dummy_true),                                   ES1       },
+   /* 2004 */ { "GL_OES_point_sprite",                        o(ARB_point_sprite),                             ES1       },
+   /* 2005 */ { "GL_ARB_framebuffer_object",                  o(ARB_framebuffer_object),                  GL             },
+   /* 2005 */ { "GL_EXT_framebuffer_blit",                    o(EXT_framebuffer_blit),                    GL             },
+   /* 2005 */ { "GL_EXT_framebuffer_multisample",             o(EXT_framebuffer_multisample),             GL             },
+   /* 2005 */ { "GL_EXT_packed_depth_stencil",                o(EXT_packed_depth_stencil),                GL             },
+   /* 2005 */ { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GL             },
+   /* 2005 */ { "GL_OES_depth24",                             o(EXT_framebuffer_object),                       ES1 | ES2 },
+   /* 2005 */ { "GL_OES_depth32",                             o(dummy_false),                     DISABLE                },
+   /* 2005 */ { "GL_OES_element_index_uint",                  o(EXT_vertex_array),                             ES1 | ES2 },
+   /* 2005 */ { "GL_OES_fbo_render_mipmap",                   o(EXT_framebuffer_object),                       ES1 | ES2 },
+   /* 2005 */ { "GL_OES_framebuffer_object",                  o(EXT_framebuffer_object),                       ES1       },
+   /* 2005 */ { "GL_OES_mapbuffer",                           o(ARB_vertex_buffer_object),                     ES1 | ES2 },
+   /* 2005 */ { "GL_OES_rgb8_rgba8",                          o(EXT_framebuffer_object),                       ES1 | ES2 },
+   /* 2005 */ { "GL_OES_standard_derivatives",                o(OES_standard_derivatives),                           ES2 },
+   /* 2005 */ { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE                },
+   /* 2005 */ { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE                },
+   /* 2005 */ { "GL_OES_stencil8",                            o(EXT_framebuffer_object),                       ES1 | ES2 },
+   /* GL_OES_texture_3D is disabled due to missing GLSL support. */
+   /* 2005 */ { "GL_OES_texture_3D",                          o(EXT_texture3D),                   DISABLE                },
+   /* 2005 */ { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1       },
+   /* 2005 */ { "GL_OES_texture_mirrored_repeat",             o(ARB_texture_mirrored_repeat),                  ES1       },
+   /* 2005 */ { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                       ES2 },
+   /* 2006 */ { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL             },
+   /* 2006 */ { "GL_ARB_vertex_array_object",                 o(ARB_vertex_array_object),                 GL             },
+   /* 2006 */ { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),                    GL             },
+   /* 2006 */ { "GL_ATI_texture_mirror_once",                 o(ATI_texture_mirror_once),                 GL             },
+   /* 2006 */ { "GL_EXT_draw_buffers2",                       o(EXT_draw_buffers2),                       GL             },
+   /* 2006 */ { "GL_EXT_draw_instanced",                      o(ARB_draw_instanced),                      GL             },
+   /* 2006 */ { "GL_EXT_gpu_program_parameters",              o(EXT_gpu_program_parameters),              GL             },
+   /* 2006 */ { "GL_EXT_gpu_shader4",                         o(EXT_gpu_shader4),                         GL             },
+   /* 2006 */ { "GL_EXT_texture_array",                       o(EXT_texture_array),                       GL             },
+   /* 2006 */ { "GL_EXT_texture_env_combine",                 o(EXT_texture_env_combine),                 GL             },
+   /* 2006 */ { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL             },
+   /* 2006 */ { "GL_EXT_texture_sRGB_decode",                 o(EXT_texture_sRGB_decode),                        GL             },
+   /* 2006 */ { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL             },
 #if FEATURE_OES_EGL_image
    /*  FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
-   { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2 },
-#endif
-   { "GL_OES_element_index_uint",                  o(EXT_vertex_array),                             ES1 | ES2 },
-   { "GL_OES_fbo_render_mipmap",                   o(EXT_framebuffer_object),                       ES1 | ES2 },
-   { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1       },
-   { "GL_OES_framebuffer_object",                  o(EXT_framebuffer_object),                       ES1       },
-   { "GL_OES_mapbuffer",                           o(ARB_vertex_buffer_object),                     ES1 | ES2 },
-   { "GL_OES_matrix_get",                          o(dummy_true),                                   ES1       },
-   { "GL_OES_packed_depth_stencil",                o(EXT_packed_depth_stencil),                     ES1 | ES2 },
-   { "GL_OES_point_size_array",                    o(dummy_true),                                   ES1       },
-   { "GL_OES_point_sprite",                        o(ARB_point_sprite),                             ES1       },
-   { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1       },
-   { "GL_OES_read_format",                         o(OES_read_format),                         GL | ES1       },
-   { "GL_OES_rgb8_rgba8",                          o(EXT_framebuffer_object),                       ES1 | ES2 },
-   { "GL_OES_single_precision",                    o(dummy_true),                                   ES1       },
-   { "GL_OES_standard_derivatives",                o(OES_standard_derivatives),                           ES2 },
-   { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE                },
-   { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE                },
-   { "GL_OES_stencil8",                            o(EXT_framebuffer_object),                       ES1 | ES2 },
-   { "GL_OES_stencil_wrap",                        o(EXT_stencil_wrap),                             ES1       },
-   /* GL_OES_texture_3D is disabled due to missing GLSL support. */
-   { "GL_OES_texture_3D",                          o(EXT_texture3D),                   DISABLE                },
-   { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1       },
-   { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1       },
-   { "GL_OES_texture_mirrored_repeat",             o(ARB_texture_mirrored_repeat),                  ES1       },
-   { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                       ES2 },
-
-   /* Vendor extensions */
-   { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL             },
-   { "GL_AMD_conservative_depth",                  o(AMD_conservative_depth),                  GL             },
-   { "GL_APPLE_client_storage",                    o(APPLE_client_storage),                    GL             },
-   { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL             },
-   { "GL_APPLE_packed_pixels",                     o(APPLE_packed_pixels),                     GL             },
-   { "GL_APPLE_vertex_array_object",               o(APPLE_vertex_array_object),               GL             },
-   { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL             },
-   { "GL_ATI_envmap_bumpmap",                      o(ATI_envmap_bumpmap),                      GL             },
-   { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),                     GL             },
-   { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),                    GL             },
-   { "GL_ATI_texture_env_combine3",                o(ATI_texture_env_combine3),                GL             },
-   { "GL_ATI_texture_mirror_once",                 o(ATI_texture_mirror_once),                 GL             },
-   { "GL_IBM_multimode_draw_arrays",               o(IBM_multimode_draw_arrays),               GL             },
-   { "GL_IBM_rasterpos_clip",                      o(IBM_rasterpos_clip),                      GL             },
-   { "GL_IBM_texture_mirrored_repeat",             o(ARB_texture_mirrored_repeat),             GL             },
-   { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GL             },
-   { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL             },
-   { "GL_MESA_resize_buffers",                     o(MESA_resize_buffers),                     GL             },
-   { "GL_MESA_texture_array",                      o(MESA_texture_array),                      GL             },
-   { "GL_MESA_texture_signed_rgba",                o(MESA_texture_signed_rgba),                GL             },
-   { "GL_MESA_window_pos",                         o(ARB_window_pos),                          GL             },
-   { "GL_MESAX_texture_float",                     o(ARB_texture_float),                       GL             },
-   { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL             },
-   { "GL_NV_blend_square",                         o(NV_blend_square),                         GL             },
-   { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL             },
-   { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL             },
-   { "GL_NV_fragment_program",                     o(NV_fragment_program),                     GL             },
-   { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GL             },
-   { "GL_NV_light_max_exponent",                   o(NV_light_max_exponent),                   GL             },
-   { "GL_NV_packed_depth_stencil",                 o(EXT_packed_depth_stencil),                GL             },
-   { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL             },
-   { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GL             },
-   { "GL_NV_texgen_reflection",                    o(NV_texgen_reflection),                    GL             },
-   { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GL             },
-   { "GL_NV_texture_rectangle",                    o(NV_texture_rectangle),                    GL             },
-   { "GL_NV_vertex_program1_1",                    o(NV_vertex_program1_1),                    GL             },
-   { "GL_NV_vertex_program",                       o(NV_vertex_program),                       GL             },
-   { "GL_S3_s3tc",                                 o(S3_s3tc),                                 GL             },
-   { "GL_SGIS_generate_mipmap",                    o(SGIS_generate_mipmap),                    GL             },
-   { "GL_SGIS_texture_border_clamp",               o(ARB_texture_border_clamp),                GL             },
-   { "GL_SGIS_texture_edge_clamp",                 o(SGIS_texture_edge_clamp),                 GL             },
-   { "GL_SGIS_texture_lod",                        o(SGIS_texture_lod),                        GL             },
-   { "GL_SGI_texture_color_table",                 o(SGI_texture_color_table),                 GL             },
-   { "GL_SUN_multi_draw_arrays",                   o(EXT_multi_draw_arrays),                   GL             },
+   /* 2006 */ { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2 },
+#endif
+   /* 2006 */ { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2 },
+   /* 2007 */ { "GL_MESA_texture_array",                      o(MESA_texture_array),                      GL             },
+   /* 2007 */ { "GL_OES_packed_depth_stencil",                o(EXT_packed_depth_stencil),                     ES1 | ES2 },
+   /* 2007 */ { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1       },
+   /* 2008 */ { "GL_ARB_copy_buffer",                         o(ARB_copy_buffer),                         GL             },
+   /* 2008 */ { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL             },
+   /* 2008 */ { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL             },
+   /* 2008 */ { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL             },
+   /* 2008 */ { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL             },
+   /* 2008 */ { "GL_ARB_map_buffer_range",                    o(ARB_map_buffer_range),                    GL             },
+   /* 2008 */ { "GL_ARB_texture_buffer_object",               o(ARB_texture_buffer_object),               GL             },
+   /* 2008 */ { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL             },
+   /* 2008 */ { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL             },
+   /* 2008 */ { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL             },
+   /* 2008 */ { "GL_EXT_separate_shader_objects",             o(EXT_separate_shader_objects),             GL             },
+   /* 2008 */ { "GL_EXT_texture_swizzle",                     o(EXT_texture_swizzle),                     GL             },
+   /* 2008 */ { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2 },
+   /* 2008 */ { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL             },
+   /* 2008 */ { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL             },
+   /* 2009 */ { "GL_AMD_conservative_depth",                  o(AMD_conservative_depth),                  GL             },
+   /* 2009 */ { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL             },
+   /* 2009 */ { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL             },
+   /* 2009 */ { "GL_ARB_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL             },
+   /* 2009 */ { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL             },
+   /* 2009 */ { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL             },
+   /* 2009 */ { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL             },
+   /* 2009 */ { "GL_ARB_provoking_vertex",                    o(EXT_provoking_vertex),                    GL             },
+   /* 2009 */ { "GL_ARB_sampler_objects",                     o(ARB_sampler_objects),                     GL             },
+   /* 2009 */ { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL             },
+   /* 2009 */ { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL             },
+   /* 2009 */ { "GL_ARB_texture_multisample",                 o(ARB_texture_multisample),                 GL             },
+   /* 2009 */ { "GL_ARB_texture_rgb10_a2ui",                  o(ARB_texture_rgb10_a2ui),                  GL             },
+   /* 2009 */ { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL             },
+   /* 2009 */ { "GL_EXT_provoking_vertex",                    o(EXT_provoking_vertex),                    GL             },
+   /* 2009 */ { "GL_EXT_texture_compression_s3tc",            o(EXT_texture_compression_s3tc),            GL             },
+   /* 2009 */ { "GL_EXT_texture_format_BGRA8888",             o(EXT_texture_format_BGRA8888),                  ES1 | ES2 },
+   /* 2009 */ { "GL_OES_blend_equation_separate",             o(EXT_blend_equation_separate),                  ES1       },
+   /* 2009 */ { "GL_OES_blend_func_separate",                 o(EXT_blend_func_separate),                      ES1       },
+   /* 2009 */ { "GL_OES_blend_subtract",                      o(EXT_blend_subtract),                           ES1       },
+   /* 2009 */ { "GL_MESA_texture_signed_rgba",                o(MESA_texture_signed_rgba),                GL             },
+   /* 2009 */ { "GL_MESAX_texture_float",                     o(ARB_texture_float),                       GL             },
+   /* 2010 */ { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL             },
+   /* 2011 */ { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL             },
 
    { 0, 0, 0 },
 };
-- 
1.7.2.3


--=-gzc8i2fQKmFVoW7uylyO--



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