[Mesa-dev] [PATCH 5/9] glsl: Skip processing the first function's body in do_dead_functions().
Eric Anholt
eric at anholt.net
Fri Mar 11 16:06:49 PST 2011
It can't call anything, so there's no point.
---
src/glsl/opt_dead_functions.cpp | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/src/glsl/opt_dead_functions.cpp b/src/glsl/opt_dead_functions.cpp
index 51c77e3..7c64c61 100644
--- a/src/glsl/opt_dead_functions.cpp
+++ b/src/glsl/opt_dead_functions.cpp
@@ -50,6 +50,7 @@ public:
ir_dead_functions_visitor()
{
this->mem_ctx = ralloc_context(NULL);
+ this->seen_another_function_signature = false;
}
~ir_dead_functions_visitor()
@@ -64,6 +65,8 @@ public:
bool (*predicate)(ir_instruction *ir);
+ bool seen_another_function_signature;
+
/* List of signature_entry */
exec_list signature_list;
void *mem_ctx;
@@ -94,7 +97,13 @@ ir_dead_functions_visitor::visit_enter(ir_function_signature *ir)
entry->used = true;
}
-
+ /* If this is the first signature to look at, no need to descend to see
+ * if it has calls to another function signature.
+ */
+ if (!this->seen_another_function_signature) {
+ this->seen_another_function_signature = true;
+ return visit_continue_with_parent;
+ }
return visit_continue;
}
--
1.7.4.1
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