[Mesa-dev] [PATCH 5/6] i965: Fix tex_swizzle when depth mode is GL_RED
Chad Versace
chad.versace at intel.com
Sat Mar 12 17:49:41 PST 2011
Change swizzle from (x000) to (x001).
Test-case: piglit:spec/ARB_texture_rg/fs-shadow2d-red-01
Test-case: piglit:spec/ARB_texture_rg/fs-shadow2d-red-02
Test-case: piglit:spec/ARB_texture_rg/fs-shadow2d-red-03
Signed-off-by: Chad Versace <chad.versace at intel.com>
---
src/mesa/drivers/dri/i965/brw_wm.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index d3e5107..797b8e2 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -379,9 +379,10 @@ static void brw_wm_populate_key( struct brw_context *brw,
} else if (t->DepthMode == GL_LUMINANCE) {
swizzles[3] = SWIZZLE_ONE;
} else if (t->DepthMode == GL_RED) {
+ /* See table 3.23 of the GL 3.0 spec. */
swizzles[1] = SWIZZLE_ZERO;
swizzles[2] = SWIZZLE_ZERO;
- swizzles[3] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
}
}
--
1.7.4
More information about the mesa-dev
mailing list