[Mesa-dev] [PATCH 6/6] st/mesa: choose an appropriate texture format for DrawPixels
Marek Olšák
maraeo at gmail.com
Sun Mar 20 18:12:35 PDT 2011
---
src/mesa/state_tracker/st_cb_drawpixels.c | 46 +++++++++++++++++++++++++++--
1 files changed, 43 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index dc53e27..8808f62 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -296,7 +296,7 @@ base_format(GLenum format)
* of the given format and type.
*/
static GLenum
-internal_format(GLenum format, GLenum type)
+internal_format(struct gl_context *ctx, GLenum format, GLenum type)
{
switch (format) {
case GL_DEPTH_COMPONENT:
@@ -326,7 +326,47 @@ internal_format(GLenum format, GLenum type)
}
}
else {
- return GL_RGBA;
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_INT_8_8_8_8:
+ case GL_UNSIGNED_INT_8_8_8_8_REV:
+ default:
+ return GL_RGBA8;
+
+ case GL_UNSIGNED_BYTE_3_3_2:
+ case GL_UNSIGNED_BYTE_2_3_3_REV:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return GL_RGBA4;
+
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return GL_RGB5_A1;
+
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_RGB10_A2;
+
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ return GL_RGBA16;
+
+ case GL_BYTE:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RGBA8_SNORM : GL_RGBA8;
+
+ case GL_SHORT:
+ case GL_INT:
+ return ctx->Extensions.EXT_texture_snorm ? GL_RGBA16_SNORM : GL_RGBA16;
+
+ case GL_HALF_FLOAT_ARB:
+ return ctx->Extensions.ARB_texture_float ? GL_RGBA16F : GL_RGBA16;
+
+ case GL_FLOAT:
+ case GL_DOUBLE:
+ return ctx->Extensions.ARB_texture_float ? GL_RGBA32F : GL_RGBA16;
+ }
}
}
}
@@ -369,7 +409,7 @@ make_texture(struct st_context *st,
GLenum baseFormat, intFormat;
baseFormat = base_format(format);
- intFormat = internal_format(format, type);
+ intFormat = internal_format(ctx, format, type);
mformat = st_ChooseTextureFormat_renderable(ctx, intFormat,
format, type, GL_FALSE);
--
1.7.1
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