[Mesa-dev] [PATCH 3/3] r600g: Handle texture fetch instructions with relative addressing

Fabian Bieler der.fabe at gmx.net
Thu Mar 24 02:26:37 PDT 2011


Note: As far as I know, this is currently dead code:
For glsl shaders the glsl IR to Mesa gl_program converter adds a  mov 
instruction for all texture fetch coordinates that isn't removed by Mesa's IR 
code optimizations in case of relative addressing.
ARB_fragment_program doesn't support relative addressing.
ARB_vertex_program doesn't support texture fetches.

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