[Mesa-dev] [PATCH 2/2] gallium: remove PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL
Marek Olšák
maraeo at gmail.com
Sat Mar 26 06:13:03 PDT 2011
The vertex color clamp control is a property of an API,
a lot like gl_rasterization_rules.
The state should be set according to the API being implemented, for example:
OpenGL Compatibility: enabled by default
OpenGL Core: disabled by default
D3D11: always disabled
This patch also changes the way ARB_color_buffer_float is advertised.
If no SNORM or FLOAT render target is supported, fragment color clamping
is not required.
---
src/gallium/include/pipe/p_defines.h | 1 -
src/mesa/state_tracker/st_extensions.c | 30 ++++++++++++++++++++++++++----
2 files changed, 26 insertions(+), 5 deletions(-)
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 4f6daa8..1c1a8f2 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -463,7 +463,6 @@ enum pipe_cap {
PIPE_CAP_SHADER_STENCIL_EXPORT,
PIPE_CAP_TGSI_INSTANCEID,
PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR,
- PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL,
PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL
};
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index ba1a0af..e327790 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -514,12 +514,34 @@ void st_init_extensions(struct st_context *st)
ctx->Extensions.ARB_depth_clamp = GL_TRUE;
}
- /* this extension does not actually require support of floating point
- * render targets, just clamping controls
+ /* This extension does not actually require support of floating point
+ * render targets, just clamping controls.
+ * Advertise this extension if either fragment color clamping is supported
+ * or no render targets having color values outside of the range [0, 1]
+ * are supported, in which case the fragment color clamping has no effect
+ * on rendering.
*/
- if(screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) &&
- screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMP_CONTROL))
+ if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
+ (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET) &&
+ !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET))) {
ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
+ }
if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
--
1.7.1
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