[Mesa-dev] [PATCH] draw-robustness: Test robustness for out-of-bounds vertex fetches.

jfonseca at vmware.com jfonseca at vmware.com
Thu Mar 31 06:46:32 PDT 2011


From: José Fonseca <jfonseca at vmware.com>

Not added to the standard test lists given that ARB_vertex_buffer_object
allows program termination out-of-bounds vertex buffer object fetches
occur.
---
 tests/general/CMakeLists.gl.txt |    1 +
 tests/general/draw-robustness.c |  201 +++++++++++++++++++++++++++++++++++++++
 2 files changed, 202 insertions(+), 0 deletions(-)
 create mode 100644 tests/general/draw-robustness.c

diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
index bbe6507..d373e35 100644
--- a/tests/general/CMakeLists.gl.txt
+++ b/tests/general/CMakeLists.gl.txt
@@ -36,6 +36,7 @@ ENDIF (UNIX)
 add_executable (draw-elements-vs-inputs draw-elements-vs-inputs.c)
 add_executable (draw-instanced draw-instanced.c)
 add_executable (draw-instanced-divisor draw-instanced-divisor.c)
+add_executable (draw-robustness draw-robustness.c)
 add_executable (draw-vertices draw-vertices.c)
 add_executable (draw-vertices-half-float draw-vertices-half-float.c)
 add_executable (fog-modes fog-modes.c)
diff --git a/tests/general/draw-robustness.c b/tests/general/draw-robustness.c
new file mode 100644
index 0000000..a13f568
--- /dev/null
+++ b/tests/general/draw-robustness.c
@@ -0,0 +1,201 @@
+/*
+ * Copyright (C) 2011 VMware, Inc.
+ * Copyright (C) 2010 Marek Olšák <maraeo at gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *   Jose Fonseca <jfonseca at vmware.com>
+ *   Based on code from Marek Olšák <maraeo at gmail.com>
+ */
+
+/* Test whether out-of-bounds vertex buffer object cause termination.
+ *
+ * Note that the original ARB_vertex_buffer_object extension explicitly states
+ * program termination is allowed when out-of-bounds vertex buffer object
+ * fetches occur.  The ARB_robustness extension does provides an enbale to
+ * guarantee that out-of-bounds buffer object accesses by the GPU will have
+ * deterministic behavior and preclude application instability or termination
+ * due to an incorrect buffer access.  But regardless of ARB_robustness
+ * extension support it is a good idea not to crash.  For example,  viewperf
+ * doesn't properly detect NV_primitive_restart and emits 0xffffffff indices
+ * which can result in crashes.
+ *
+ * TODO:
+ * - test out-of-bound index buffer object access
+ * - test more vertex/element formats
+ * - test non-aligned offsets
+ * - provide a command line option to actually enable ARB_robustness
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 320, piglit_height = 320;
+int piglit_window_mode = GLUT_RGB;
+
+void piglit_init(int argc, char **argv)
+{
+    piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+    if (!GLEW_VERSION_1_5) {
+        printf("Requires OpenGL 1.5\n");
+        piglit_report_result(PIGLIT_SKIP);
+    }
+
+    glShadeModel(GL_FLAT);
+    glClearColor(0.2, 0.2, 0.2, 1.0);
+}
+
+static void
+random_vertices(GLsizei offset, GLsizei stride, GLsizei count)
+{
+    GLsizei size = offset + (count - 1)*stride + 2 * sizeof(GLfloat);
+    GLubyte *vertices;
+    GLsizei i;
+
+    assert(offset % sizeof(GLfloat) == 0);
+    assert(stride % sizeof(GLfloat) == 0);
+
+    vertices = malloc(size);
+    assert(vertices);
+    if (!vertices) {
+        return;
+    }
+
+    for (i = 0; i < count; ++i) {
+        GLfloat *vertex = (GLfloat *)(vertices + offset + i*stride);
+        vertex[0] = (rand() % 1000) * .001;
+        vertex[1] = (rand() % 1000) * .001;
+    }
+
+    glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
+    assert(glGetError() == GL_NO_ERROR);
+
+    free(vertices);
+}
+
+static void
+random_ushort_indices(GLsizei offset, GLsizei count, GLuint min_index, GLuint max_index)
+{
+    GLushort *indices;
+    GLsizei size = offset + count*sizeof(*indices);
+    GLsizei i;
+
+    indices = malloc(size);
+    assert(indices);
+    if (!indices) {
+        return;
+    }
+
+    assert(offset % sizeof(*indices) == 0);
+    for (i = 0; i < count; ++i) {
+        GLushort *index = indices + offset / sizeof *indices + i;
+        *index = min_index + rand() % (max_index - min_index + 1);
+    }
+
+    glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
+    assert(glGetError() == GL_NO_ERROR);
+
+    free(indices);
+}
+
+static void test(void)
+{
+    GLsizei vertex_offset;
+    GLsizei vertex_stride;
+    GLsizei vertex_count;
+    GLuint vertex_buffer;
+
+    GLsizei index_offset;
+    GLsizei index_count;
+    GLuint max_index;
+    GLuint min_index;
+    GLuint index_buffer;
+
+    vertex_offset = (rand() % 0xff) * sizeof(GLfloat);
+    vertex_stride = (rand() % 0xf) * sizeof(GLfloat);
+    vertex_count = 1 + rand() % 0xffff;
+
+    index_offset = (rand() % 0xff) * sizeof(GLushort);
+    index_count = 1 + rand() % 0xffff;
+    min_index = rand() % vertex_count;
+    max_index = min_index + rand() % (vertex_count - min_index);
+
+    if (0) {
+        fprintf(stderr, "vertex_offset = %i\n", vertex_offset);
+        fprintf(stderr, "vertex_stride = %i\n", vertex_stride);
+        fprintf(stderr, "vertex_count = %i\n", vertex_count);
+        fprintf(stderr, "index_offset = %i\n", index_offset);
+        fprintf(stderr, "index_count = %i\n", index_count);
+        fprintf(stderr, "min_index = %u\n", min_index);
+        fprintf(stderr, "max_index = %u\n", max_index);
+        fprintf(stderr, "\n");
+    }
+
+    glGenBuffers(1, &vertex_buffer);
+    glGenBuffers(1, &index_buffer);
+    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer);
+
+    random_vertices(vertex_offset, vertex_stride, vertex_count);
+
+    if (0) {
+        /* Generate valid indices only */
+        random_ushort_indices(index_offset, index_count, min_index, max_index);
+    } else {
+        /* Generate out-of-range indices */
+        random_ushort_indices(index_offset, index_count, 0, 2*vertex_count - 1);
+    }
+
+    glVertexPointer(2, GL_FLOAT, vertex_stride, (const void*)(intptr_t)vertex_offset);
+    glDrawRangeElements(GL_TRIANGLES,
+                        min_index,
+                        max_index,
+                        index_count,
+                        GL_UNSIGNED_SHORT,
+                        (const void*)(intptr_t)index_offset);
+    assert(glGetError() == GL_NO_ERROR);
+    glFinish();
+
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    glDeleteBuffers(1, &index_buffer);
+    glDeleteBuffers(1, &vertex_buffer);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+    GLboolean pass = GL_TRUE;
+    unsigned i;
+
+    glClear(GL_COLOR_BUFFER_BIT);
+    glEnableClientState(GL_VERTEX_ARRAY);
+
+    for (i = 0; i < 1000; ++i) {
+        test();
+        assert(glGetError() == GL_NO_ERROR);
+    }
+
+    glFinish();
+
+    return pass;
+}
+
-- 
1.7.4.1



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