[Mesa-dev] [PATCH] draw-robustness: Test robustness for out-of-bounds vertex fetches.

Ian Romanick idr at freedesktop.org
Thu Mar 31 13:45:12 PDT 2011


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On 03/31/2011 06:46 AM, jfonseca at vmware.com wrote:
> From: José Fonseca <jfonseca at vmware.com>
> 
> Not added to the standard test lists given that ARB_vertex_buffer_object
> allows program termination out-of-bounds vertex buffer object fetches
> occur.

In anticipation of making real GL_ARB_robustness tests, I'd suggest
putting this in tests/spec/ARB_robustness.  We can add it to the general
test list once it has ARB_robustness support, which I see listed as a
todo item.

There are a couple comments below.

> ---
>  tests/general/CMakeLists.gl.txt |    1 +
>  tests/general/draw-robustness.c |  201 +++++++++++++++++++++++++++++++++++++++
>  2 files changed, 202 insertions(+), 0 deletions(-)
>  create mode 100644 tests/general/draw-robustness.c
> 
> diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
> index bbe6507..d373e35 100644
> --- a/tests/general/CMakeLists.gl.txt
> +++ b/tests/general/CMakeLists.gl.txt
> @@ -36,6 +36,7 @@ ENDIF (UNIX)
>  add_executable (draw-elements-vs-inputs draw-elements-vs-inputs.c)
>  add_executable (draw-instanced draw-instanced.c)
>  add_executable (draw-instanced-divisor draw-instanced-divisor.c)
> +add_executable (draw-robustness draw-robustness.c)
>  add_executable (draw-vertices draw-vertices.c)
>  add_executable (draw-vertices-half-float draw-vertices-half-float.c)
>  add_executable (fog-modes fog-modes.c)
> diff --git a/tests/general/draw-robustness.c b/tests/general/draw-robustness.c
> new file mode 100644
> index 0000000..a13f568
> --- /dev/null
> +++ b/tests/general/draw-robustness.c
> @@ -0,0 +1,201 @@
> +/*
> + * Copyright (C) 2011 VMware, Inc.
> + * Copyright (C) 2010 Marek Olšák <maraeo at gmail.com>
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + *
> + * Authors:
> + *   Jose Fonseca <jfonseca at vmware.com>
> + *   Based on code from Marek Olšák <maraeo at gmail.com>
> + */
> +
> +/* Test whether out-of-bounds vertex buffer object cause termination.
> + *
> + * Note that the original ARB_vertex_buffer_object extension explicitly states
> + * program termination is allowed when out-of-bounds vertex buffer object
> + * fetches occur.  The ARB_robustness extension does provides an enbale to
> + * guarantee that out-of-bounds buffer object accesses by the GPU will have
> + * deterministic behavior and preclude application instability or termination
> + * due to an incorrect buffer access.  But regardless of ARB_robustness
> + * extension support it is a good idea not to crash.  For example,  viewperf
> + * doesn't properly detect NV_primitive_restart and emits 0xffffffff indices
> + * which can result in crashes.
> + *
> + * TODO:
> + * - test out-of-bound index buffer object access
> + * - test more vertex/element formats
> + * - test non-aligned offsets
> + * - provide a command line option to actually enable ARB_robustness
> + */
> +
> +#include "piglit-util.h"
> +
> +int piglit_width = 320, piglit_height = 320;
> +int piglit_window_mode = GLUT_RGB;
> +
> +void piglit_init(int argc, char **argv)
> +{
> +    piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
> +
> +    if (!GLEW_VERSION_1_5) {
> +        printf("Requires OpenGL 1.5\n");
> +        piglit_report_result(PIGLIT_SKIP);
> +    }
> +
> +    glShadeModel(GL_FLAT);
> +    glClearColor(0.2, 0.2, 0.2, 1.0);
> +}
> +
> +static void
> +random_vertices(GLsizei offset, GLsizei stride, GLsizei count)
> +{
> +    GLsizei size = offset + (count - 1)*stride + 2 * sizeof(GLfloat);
> +    GLubyte *vertices;
> +    GLsizei i;
> +
> +    assert(offset % sizeof(GLfloat) == 0);
> +    assert(stride % sizeof(GLfloat) == 0);
> +
> +    vertices = malloc(size);
> +    assert(vertices);
> +    if (!vertices) {
> +        return;
> +    }

Since this is with a VBO, why not use MapBuffer/UnmapBuffer instead of
malloc/free?

> +
> +    for (i = 0; i < count; ++i) {
> +        GLfloat *vertex = (GLfloat *)(vertices + offset + i*stride);
> +        vertex[0] = (rand() % 1000) * .001;
> +        vertex[1] = (rand() % 1000) * .001;
> +    }
> +
> +    glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
> +    assert(glGetError() == GL_NO_ERROR);

I don't think it should block inclusion of this test, but I think we
need a good piglit macro for detecting GL errors.  Everyone does
'assert(glGetError() == the_expected_error);', but this gives a really
obtuse message when the test fails.

> +
> +    free(vertices);
> +}
> +
> +static void
> +random_ushort_indices(GLsizei offset, GLsizei count, GLuint min_index, GLuint max_index)
> +{
> +    GLushort *indices;
> +    GLsizei size = offset + count*sizeof(*indices);
> +    GLsizei i;
> +
> +    indices = malloc(size);
> +    assert(indices);
> +    if (!indices) {
> +        return;
> +    }
> +
> +    assert(offset % sizeof(*indices) == 0);
> +    for (i = 0; i < count; ++i) {
> +        GLushort *index = indices + offset / sizeof *indices + i;
> +        *index = min_index + rand() % (max_index - min_index + 1);
> +    }
> +
> +    glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, indices, GL_STATIC_DRAW);
> +    assert(glGetError() == GL_NO_ERROR);
> +
> +    free(indices);
> +}
> +
> +static void test(void)
> +{
> +    GLsizei vertex_offset;
> +    GLsizei vertex_stride;
> +    GLsizei vertex_count;
> +    GLuint vertex_buffer;
> +
> +    GLsizei index_offset;
> +    GLsizei index_count;
> +    GLuint max_index;
> +    GLuint min_index;
> +    GLuint index_buffer;
> +
> +    vertex_offset = (rand() % 0xff) * sizeof(GLfloat);
> +    vertex_stride = (rand() % 0xf) * sizeof(GLfloat);
> +    vertex_count = 1 + rand() % 0xffff;
> +
> +    index_offset = (rand() % 0xff) * sizeof(GLushort);
> +    index_count = 1 + rand() % 0xffff;
> +    min_index = rand() % vertex_count;
> +    max_index = min_index + rand() % (vertex_count - min_index);
> +
> +    if (0) {
> +        fprintf(stderr, "vertex_offset = %i\n", vertex_offset);
> +        fprintf(stderr, "vertex_stride = %i\n", vertex_stride);
> +        fprintf(stderr, "vertex_count = %i\n", vertex_count);
> +        fprintf(stderr, "index_offset = %i\n", index_offset);
> +        fprintf(stderr, "index_count = %i\n", index_count);
> +        fprintf(stderr, "min_index = %u\n", min_index);
> +        fprintf(stderr, "max_index = %u\n", max_index);
> +        fprintf(stderr, "\n");
> +    }

This is useful information.  I would suggest:

 - Guard it with 'if (!piglit_automatic)'

 - Print to stdout

 - Add 'fflush(stdout)' to the end of the block.

> +
> +    glGenBuffers(1, &vertex_buffer);
> +    glGenBuffers(1, &index_buffer);
> +    glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
> +    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer);
> +
> +    random_vertices(vertex_offset, vertex_stride, vertex_count);
> +
> +    if (0) {
> +        /* Generate valid indices only */
> +        random_ushort_indices(index_offset, index_count, min_index, max_index);
> +    } else {
> +        /* Generate out-of-range indices */
> +        random_ushort_indices(index_offset, index_count, 0, 2*vertex_count - 1);
> +    }
> +
> +    glVertexPointer(2, GL_FLOAT, vertex_stride, (const void*)(intptr_t)vertex_offset);
> +    glDrawRangeElements(GL_TRIANGLES,
> +                        min_index,
> +                        max_index,
> +                        index_count,
> +                        GL_UNSIGNED_SHORT,
> +                        (const void*)(intptr_t)index_offset);
> +    assert(glGetError() == GL_NO_ERROR);
> +    glFinish();

Why?  Both for this finish and the one below.

> +
> +    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
> +    glBindBuffer(GL_ARRAY_BUFFER, 0);
> +    glDeleteBuffers(1, &index_buffer);
> +    glDeleteBuffers(1, &vertex_buffer);
> +}
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +    GLboolean pass = GL_TRUE;
> +    unsigned i;
> +
> +    glClear(GL_COLOR_BUFFER_BIT);
> +    glEnableClientState(GL_VERTEX_ARRAY);
> +
> +    for (i = 0; i < 1000; ++i) {
> +        test();
> +        assert(glGetError() == GL_NO_ERROR);
> +    }
> +
> +    glFinish();
> +
> +    return pass;
> +}
> +
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