[Mesa-dev] [PATCH 2/6] gallium: implement ARB_seamless_cube_map
Ian Romanick
idr at freedesktop.org
Mon May 2 10:02:17 PDT 2011
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On 05/02/2011 06:47 AM, Brian Paul wrote:
> On 05/02/2011 07:03 AM, Marek Olšák wrote:
>> ---
>> diff --git a/src/gallium/include/pipe/p_state.h
>> b/src/gallium/include/pipe/p_state.h
>> index 0c1f509..26e8a8e 100644
>> --- a/src/gallium/include/pipe/p_state.h
>> +++ b/src/gallium/include/pipe/p_state.h
>> @@ -101,6 +101,7 @@ struct pipe_rasterizer_state
>> unsigned line_smooth:1;
>> unsigned line_stipple_enable:1;
>> unsigned line_last_pixel:1;
>> + unsigned seamless_cube_map:1;
>
> Shouldn't this be sampler state and not rasterizer state? The AMD
> extension lets this option be set per texture. Though, I don't know if
> non-AMD hardware supports that mode.
On NVIDIA does not support that mode. That's the only reason that
ARB_seamless_cube_map is global state.
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