[Mesa-dev] [PATCH 06/14] intel: Add hiz_region to intel_renderbuffer

chad at chad-versace.us chad at chad-versace.us
Wed May 4 13:33:50 PDT 2011


From: Chad Versace <chad.versace at intel.com>

A hiz surface must be supplied to the hardware when rendering to a depth
buffer with hiz. There are three potential places to store that surface:
    1. Allocate a larger intel_region for the depthbuffer, and let the
       region's tail be the hiz surface.
    2. Allocate a separate intel_region for hiz, and store it as
       brw_context state.
    3. Allocate a separate intel_region for hiz, and store it in
       intel_renderbuffer.

We choose method 3.

Method 1 has not been chosen due to future complications it might cause
when requesting a DRI drawable's depth buffer attachment from X.

Method 2 has not been chosen because storing the hiz region apart from
the depth region makes lazy hiz/depth resolves difficult to implement.

Signed-off-by: Chad Versace <chad.versace at intel.com>
---
 src/mesa/drivers/dri/intel/intel_fbo.c |   20 ++++++++++++++++++++
 src/mesa/drivers/dri/intel/intel_fbo.h |   27 +++++++++++++++++++++++++++
 2 files changed, 47 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index d539942..7e3f698 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -79,6 +79,9 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb)
    if (intel && irb->region) {
       intel_region_release(&irb->region);
    }
+   if (intel && irb->hiz_region) {
+      intel_region_release(&irb->hiz_region);
+   }
 
    free(irb);
 }
@@ -146,6 +149,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
    if (irb->region) {
       intel_region_release(&irb->region);
    }
+   if (irb->hiz_region) {
+      intel_region_release(&irb->hiz_region);
+   }
 
    /* allocate new memory region/renderbuffer */
 
@@ -170,6 +176,20 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
 
    ASSERT(irb->region->buffer);
 
+   if (intel->vtbl.is_hiz_depth_format(intel, rb->Format)) {
+      irb->hiz_region = intel_region_alloc(intel->intelScreen,
+                                           I915_TILING_Y,
+                                           irb->region->cpp,
+                                           irb->region->width,
+                                           irb->region->height,
+                                           GL_TRUE);
+      if (!irb->hiz_region) {
+         intel_region_release(&irb->region);
+         return GL_FALSE;
+      }
+      assert(irb->hiz_region->buffer);
+   }
+
    rb->Width = width;
    rb->Height = height;
 
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h
index 028f657..212dd9a 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.h
+++ b/src/mesa/drivers/dri/intel/intel_fbo.h
@@ -28,6 +28,7 @@
 #ifndef INTEL_FBO_H
 #define INTEL_FBO_H
 
+#include <stdbool.h>
 #include "main/formats.h"
 #include "intel_screen.h"
 
@@ -40,6 +41,9 @@ struct intel_renderbuffer
 {
    struct gl_renderbuffer Base;
    struct intel_region *region;
+
+   /** Only used by depth renderbuffers for which HiZ is enabled. */
+   struct intel_region *hiz_region;
 };
 
 
@@ -80,6 +84,29 @@ intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
       return NULL;
 }
 
+/**
+ * If the framebuffer has a depth buffer attached, then return its HiZ region.
+ * The HiZ region may be null.
+ */
+static INLINE struct intel_region*
+intel_framebuffer_get_hiz_region(struct gl_framebuffer *fb)
+{
+   struct intel_renderbuffer *rb = NULL;
+   if (fb)
+      rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+
+   if (rb)
+      return rb->hiz_region;
+   else
+      return NULL;
+}
+
+static INLINE bool
+intel_framebuffer_has_hiz(struct gl_framebuffer *fb)
+{
+   return intel_framebuffer_get_hiz_region(fb) != NULL;
+}
+
 
 extern void
 intel_renderbuffer_set_region(struct intel_context *intel,
-- 
1.7.5



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