[Mesa-dev] [Bug 36919] New: Yo Frankie: Crash in dst_register

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 6 12:57:38 PDT 2011


           Summary: Yo Frankie: Crash in dst_register
           Product: Mesa
           Version: git
          Platform: Other
               URL: http://www.yofrankie.org/
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: sa at whiz.se

Created an attachment (id=46407)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=46407)

When the game "Yo Frankie" is run with shaders enabled, it crashes in
dst_register. Same problem with both r600g and llvmpipe.

Pretty sure this is a regression so I will bisect when I have time.

Program received signal SIGSEGV, Segmentation fault.
0xb676807e in dst_register (ctx=0x8975dd8, procType=0, ureg=0x104a03c8, 
    program=0x1073cf68, numInputs=2, inputMapping=0xbfffe888, 
    inputSemanticName=0xbfffe92c "\001\003x\266P\346\217\b\020", 
    inputSemanticIndex=0xbfffe94c "", interpMode=0xbfffe808, numOutputs=0, 
    outputSemanticName=0xbfffe96c "\322\365t\266\360\370\215\b(Ś\b\017", 
    outputSemanticIndex=0xbfffe98c "\230\351\377\277@,_\017j\313ѿ", 
    passthrough_edgeflags=0 '\000') at state_tracker/st_mesa_to_tgsi.c:201
201          return t->outputs[t->outputMapping[index]];

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