[Mesa-dev] [Bug 37150] New: sRGB textures are too bright in Starcraft 2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu May 12 14:06:59 PDT 2011


https://bugs.freedesktop.org/show_bug.cgi?id=37150

           Summary: sRGB textures are too bright in Starcraft 2
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: pavel.ondracka at email.cz


When Starcraft 2 is started menus have normal color, however when I start
a mission and then exit back to the menus, they are overbright. Not the whole
menu is too bright, background is fine, only the user interface is too bright.
The same is true for ingame controls panels, on the first load they are ok,
when starting second game, they are too bright and in each subsequent game this
is getting worse.

Setting MESA_EXTENSION_OVERRIDE="-GL_EXT_texture_sRGB_decode" fixes this.

More info and screenshots in this Wine bug:
http://bugs.winehq.org/show_bug.cgi?id=26752
I had opened bug against Wine since this was introduced by Wine update, but the
offending commit was "wined3d: Use EXT_texture_sRGB_decode to avoid sRGB
texture duplication" and Henri Verbeet indicated this could be as well a mesa
bug. Btw NVIDIA driver is fine.

Setting component to mesa core because llvmpipe is affected as well.

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