[Mesa-dev] [Bug 37150] sRGB textures are too bright in Starcraft 2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 13 16:40:53 PDT 2011


--- Comment #8 from Christoph Bumiller <e0425955 at student.tuwien.ac.at> 2011-05-13 16:40:53 PDT ---
Check piglit's fbo-srgb-blit, it makes the state tracker order a
resource_copy_region between UNORM and SRGB which causes unwanted conversion if
you do a normal oblivious 3D engine copy in your driver. The function isn't
supposed to convert anything.

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