[Mesa-dev] [Bug 37205] [GLSL] Norsetto shadow mapping: error: type mismatch

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat May 14 10:14:18 PDT 2011


--- Comment #3 from Kenneth Graunke <kenneth at whitecape.org> 2011-05-14 10:14:19 PDT ---
Yep, that's the issue.  The GLSL 1.10 specification, Chapter 4, explicitly
states "There are no implicit conversions between types."

Another alternative is to use #version 120.  GLSL >= 1.20 supports implicit
conversions and would be perfectly okay with that line.  There's really no
reason not to use 1.20 at this point.

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