[Mesa-dev] [Bug 35849] when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun May 15 13:49:57 PDT 2011


Dave Airlie <airlied at freedesktop.org> changed:

           What    |Removed                     |Added
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED
          Component|glsl-compiler               |Mesa core
         AssignedTo|idr at freedesktop.org         |mesa-dev at lists.freedesktop.
                   |                            |org

--- Comment #7 from Dave Airlie <airlied at freedesktop.org> 2011-05-15 13:49:56 PDT ---
I've hopefully fixed this in master for gallium drivers, by doing what Brian

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