[Mesa-dev] [Bug 35849] when sampling textures from both fragment and vertex shaders the vertex texture has the incorrect texture bound
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun May 15 13:49:57 PDT 2011
https://bugs.freedesktop.org/show_bug.cgi?id=35849
Dave Airlie <airlied at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
Component|glsl-compiler |Mesa core
AssignedTo|idr at freedesktop.org |mesa-dev at lists.freedesktop.
| |org
--- Comment #7 from Dave Airlie <airlied at freedesktop.org> 2011-05-15 13:49:56 PDT ---
I've hopefully fixed this in master for gallium drivers, by doing what Brian
suggested.
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