[Mesa-dev] [PATCH] st/mesa: only memset sampler when about to use it.
Dave Airlie
airlied at gmail.com
Sun May 15 16:49:30 PDT 2011
From: Dave Airlie <airlied at redhat.com>
This function was taking a lot more CPU than required due to it memsetting
a bunch of memory that didn't require it from what I can see.
We should only memset here when we are about to fill out the sampler,
otherwise we end up doing a bunch of memsets for everytime this function
is called, basically setting 0 memory to 0.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/state_tracker/st_atom_sampler.c | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
index ccbd548..06024ad 100644
--- a/src/mesa/state_tracker/st_atom_sampler.c
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -133,6 +133,8 @@ static void convert_sampler(struct st_context *st,
}
msamp = _mesa_get_samplerobj(st->ctx, texUnit);
+
+ memset(sampler, 0, sizeof(*sampler));
sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
@@ -201,8 +203,6 @@ update_vertex_samplers(struct st_context *st)
for (su = 0; su < st->ctx->Const.MaxVertexTextureImageUnits; su++) {
struct pipe_sampler_state *sampler = st->state.vertex_samplers + su;
- memset(sampler, 0, sizeof(*sampler));
-
if (vprog->Base.SamplersUsed & (1 << su)) {
GLuint texUnit;
@@ -232,7 +232,6 @@ update_fragment_samplers(struct st_context *st)
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_sampler_state *sampler = st->state.samplers + su;
- memset(sampler, 0, sizeof(*sampler));
if (fprog->Base.SamplersUsed & (1 << su)) {
GLuint texUnit;
--
1.7.5.1
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