[Mesa-dev] [PATCH] mesa/st: split updating vertex and fragment shader stages.
Dave Airlie
airlied at gmail.com
Wed May 18 00:53:29 PDT 2011
From: Dave Airlie <airlied at redhat.com>
(I've already pushed this by accident, if its bad I can revert it).
this seems like a logical thing to do and sets the correct st flags
for vertex textures.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/state_tracker/st_atom.c | 1 +
src/mesa/state_tracker/st_atom.h | 1 +
src/mesa/state_tracker/st_atom_texture.c | 18 ++++++++++--------
3 files changed, 12 insertions(+), 8 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index bf160fe..e1eac81 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -56,6 +56,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_scissor,
&st_update_blend,
&st_update_sampler,
+ &st_update_vertex_texture,
&st_update_texture,
&st_update_framebuffer,
&st_update_msaa,
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
index 6a5ea36..930a084 100644
--- a/src/mesa/state_tracker/st_atom.h
+++ b/src/mesa/state_tracker/st_atom.h
@@ -60,6 +60,7 @@ extern const struct st_tracked_state st_update_blend;
extern const struct st_tracked_state st_update_msaa;
extern const struct st_tracked_state st_update_sampler;
extern const struct st_tracked_state st_update_texture;
+extern const struct st_tracked_state st_update_vertex_texture;
extern const struct st_tracked_state st_finalize_textures;
extern const struct st_tracked_state st_update_fs_constants;
extern const struct st_tracked_state st_update_gs_constants;
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 990b504..072eb97 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -317,20 +317,22 @@ update_fragment_textures(struct st_context *st)
st->state.sampler_views);
}
-static void
-update_textures(struct st_context *st)
-{
- update_fragment_textures(st);
- update_vertex_textures(st);
-}
-
const struct st_tracked_state st_update_texture = {
"st_update_texture", /* name */
{ /* dirty */
_NEW_TEXTURE, /* mesa */
ST_NEW_FRAGMENT_PROGRAM, /* st */
},
- update_textures /* update */
+ update_fragment_textures /* update */
+};
+
+const struct st_tracked_state st_update_vertex_texture = {
+ "st_update_vertex_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_VERTEX_PROGRAM, /* st */
+ },
+ update_vertex_textures /* update */
};
static void
--
1.7.5.1
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