[Mesa-dev] [PATCH] Anisotropic filtering extension for swrast

Brian Paul brianp at vmware.com
Wed May 18 07:06:24 PDT 2011


On 05/17/2011 05:08 AM, Andreas Faenger wrote:
> Hi,
>
> this patch makes it possible to have high quality texture filtering
> with the pure software renderer. The main purpose is to use it with
> osmesa. The anisotropic filtering is based on Elliptical Weighted Avarage (EWA).
>
> The patch was designed to make as little changes to the existing codebase as possible. Therefore, the existing texture_sample_func
> signature has not been adjusted although this was required; a "hack"
> was used instead to pass the required arguments.
>
> I provide this patch as other people might be interessted in
> using anisotropic filtering for osmesa, especially when rendering
> images in a headless environment.

Thanks.  I'm about to commit your patch (with some formatting fixes).

Would you be interested in implementing this feature in the Gallium 
softpipe driver too?

-Brian


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