[Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped
Mike Kaplinskiy
mike.kaplinskiy at gmail.com
Sat May 21 16:15:15 PDT 2011
This fixes the loading screen for Assassins Creed Brotherhood running
under wine for me [exposed by a fast-path that actually fixed it at
be0a2f62f3a5bc6f05c3c7c6b674f2688aee031d]. May also fix bug 37150.
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From e27f7265ab4add4ce53a6f493fca22b8a704c02b Mon Sep 17 00:00:00 2001
From: Mike Kaplinskiy <mike.kaplinskiy at gmail.com>
Date: Sat, 21 May 2011 19:05:29 -0400
Subject: mesa: fix glGetTexImage for cases when srgb decode is skipped
---
src/mesa/main/texgetimage.c | 89 +++++++++++--------------------------------
1 files changed, 23 insertions(+), 66 deletions(-)
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index b23317c..ffb344b 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -243,73 +243,14 @@ linear_to_nonlinear(GLfloat cl)
}
-/**
- * glGetTexImagefor sRGB pixels;
- */
-static void
-get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
-{
- const GLint width = texImage->Width;
- const GLint height = texImage->Height;
- const GLint depth = texImage->Depth;
- const GLbitfield transferOps = 0x0;
- GLint img, row;
- GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
-
- if (!rgba) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
- return;
- }
-
- for (img = 0; img < depth; img++) {
- for (row = 0; row < height; row++) {
- void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
- width, height, format, type,
- img, row, 0);
-
- GLint col;
-
- /* convert row to RGBA format */
- for (col = 0; col < width; col++) {
- texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
- if (texImage->_BaseFormat == GL_LUMINANCE) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = 0.0;
- rgba[col][BCOMP] = 0.0;
- }
- else if (texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = 0.0;
- rgba[col][BCOMP] = 0.0;
- }
- else if (texImage->_BaseFormat == GL_RGB ||
- texImage->_BaseFormat == GL_RGBA) {
- rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
- rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
- rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
- }
- }
- _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
- format, type, dest,
- &ctx->Pack, transferOps);
- }
- }
-
- free(rgba);
-}
-
-
#else /* FEATURE_EXT_texture_sRGB */
-static INLINE void
-get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
- GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_image *texImage)
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
{
ASSERT_NO_FEATURE();
+ return cl;
}
@@ -317,7 +258,7 @@ get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
/**
- * glGetTexImagefor RGBA, Luminance, etc. pixels.
+ * glGetTexImage for (s)RGBA, Luminance, etc. pixels.
* This is the slow way since we use texture sampling.
*/
static void
@@ -335,6 +276,18 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
GLint img, row;
GLfloat (*rgba)[4] = (GLfloat (*)[4]) malloc(4 * width * sizeof(GLfloat));
+ /* glGetTexImage for sRGB textures always returns sRGB data. We need to
+ * do nonlinear-to-linear conversion if TexFetchf converts to linear. */
+ const GLboolean srgb_unlinearize =
+ _mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB &&
+ texImage->TexObject->Sampler.sRGBDecode == GL_DECODE_EXT &&
+ (texImage->_BaseFormat == GL_ALPHA ||
+ texImage->_BaseFormat == GL_LUMINANCE ||
+ texImage->_BaseFormat == GL_LUMINANCE_ALPHA ||
+ texImage->_BaseFormat == GL_INTENSITY ||
+ texImage->_BaseFormat == GL_RGB ||
+ texImage->_BaseFormat == GL_RGBA);
+
if (!rgba) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
return;
@@ -363,6 +316,13 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
for (col = 0; col < width; col++) {
texImage->FetchTexelf(texImage, col, row, img, rgba[col]);
+ if (srgb_unlinearize) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ /* alpha is linear */
+ }
+
if (texImage->_BaseFormat == GL_ALPHA) {
rgba[col][RCOMP] = 0.0F;
rgba[col][GCOMP] = 0.0F;
@@ -548,9 +508,6 @@ _mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
else if (format == GL_YCBCR_MESA) {
get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
}
- else if (_mesa_get_format_color_encoding(texImage->TexFormat) == GL_SRGB) {
- get_tex_srgb(ctx, dimensions, format, type, pixels, texImage);
- }
else {
get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
}
--
1.7.4.4
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