[Mesa-dev] [PATCH] mesa: fix glGetTexImage for srgb textures when srgb decode is skipped

Henri Verbeet hverbeet at gmail.com
Mon May 23 09:12:38 PDT 2011

On 23 May 2011 17:57, Roland Scheidegger <sroland at vmware.com> wrote:
> Sounds to me though wine is doing something inefficient in the first
> place, since I don't think d3d apps would generally do something which
> would really require reading back the texture image.
There are some cases where we have to do readbacks, but in general
you're right. It may be worth a look to see if those calls a
legitimate in the first place.

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