[Mesa-dev] [Bug 37637] unreal tournament crashes with mesa 7.11-dev

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu May 26 10:40:45 PDT 2011


--- Comment #2 from almos <aaalmosss at gmail.com> 2011-05-26 10:40:46 PDT ---
(In reply to comment #1)
> What kind of crash is it exactly?
It segfaults upon initializing:
Opening SDL viewport.
Bound to SDLGLDrv.so
Loaded render device class.
Initializing SDLGLDrv...
binding libGL.so.1
Resizing SDL viewport. X: 1280 Y: 1024
Signal: SIGSEGV [segmentation fault]

> It looks like it doesn't even loading properly.
> This has some similarities with like
> https://bugzilla.redhat.com/show_bug.cgi?id=706395 . Please try building the
> bug.c attached to that bug and tell me what happens.
I tried bug.c with r300g of 7.10.2 and both r300g and llvmpipe of 7.11-dev, but
none of them failed. At least nothing was printed to the console.

The comments in bug.c mention llvm 2.8. I'm using llvm 2.6 (the default one in
debian unstable). Is this a problem?

> Also, please rebuild with --enable-debug and retry.
I always build mesa with --enable-debug.

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