[Mesa-dev] [PATCH 1/4] mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.

Ian Romanick idr at freedesktop.org
Thu May 26 11:29:41 PDT 2011


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On 05/25/2011 02:24 PM, Eric Anholt wrote:
> glDrawBuffers pointing at an unattached buffer is supposed to be
> incomplete without ARB_ES2_compatibility.  The testcase to catch the
> bug of not implementing that bit of the spec was tricked by this
> missing piece of state update.
> ---
>  src/mesa/main/buffers.c |   36 ++++++++++++++++++++++++++----------
>  1 files changed, 26 insertions(+), 10 deletions(-)
> 
> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
> index 96ee1ac..895cde0 100644
> --- a/src/mesa/main/buffers.c
> +++ b/src/mesa/main/buffers.c
> @@ -340,6 +340,26 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
>        ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
>  }
>  
> +/**
> + * Performs necessary state updates when _mesa_drawbuffers makes an
> + * actual change.
> + */
> +static void
> +_mesa_updated_drawbuffers(struct gl_context *ctx)

Why updated instead of update?  It looks weird every time I read it. :)

> +{
> +   FLUSH_VERTICES(ctx, _NEW_BUFFERS);
> +
> +#if FEATURE_GL
> +   if (ctx->API == API_OPENGL) {

In later patches, checks like this are 'if (ctx->API == API_OPENGL &&
!ctx->Extensions.ARB_ES2_compatibility)'.  Why is this one different?
Though, it looks like this is changed in patch 3/4.  If 1/4 and 3/4 were
squashed, would 2/4 be necessary?

> +      struct gl_framebuffer *fb = ctx->DrawBuffer;
> +
> +      /* Flag the FBO as requring validation. */
> +      if (fb->Name != 0) {
> +	 fb->_Status = 0;
> +      }
> +   }
> +#endif
> +}
>  
>  /**
>   * Helper function to set the GL_DRAW_BUFFER state in the context and
> @@ -361,7 +381,6 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
>  {
>     struct gl_framebuffer *fb = ctx->DrawBuffer;
>     GLbitfield mask[MAX_DRAW_BUFFERS];
> -   GLboolean newState = GL_FALSE;
>  
>     if (!destMask) {
>        /* compute destMask values now */
> @@ -385,7 +404,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
>           GLint bufIndex = _mesa_ffs(destMask0) - 1;
>           if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
>              fb->_ColorDrawBufferIndexes[count] = bufIndex;
> -            newState = GL_TRUE;
> +            _mesa_updated_drawbuffers(ctx);
>           }
>           count++;
>           destMask0 &= ~(1 << bufIndex);
> @@ -393,7 +412,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
>        fb->ColorDrawBuffer[0] = buffers[0];
>        if (fb->_NumColorDrawBuffers != count) {
>           fb->_NumColorDrawBuffers = count;
> -         newState = GL_TRUE;
> +	 _mesa_updated_drawbuffers(ctx);
>        }
>     }
>     else {
> @@ -405,14 +424,14 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
>              ASSERT(_mesa_bitcount(destMask[buf]) == 1);
>              if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
>                 fb->_ColorDrawBufferIndexes[buf] = bufIndex;
> -               newState = GL_TRUE;
> +	       _mesa_updated_drawbuffers(ctx);
>              }
>              count = buf + 1;
>           }
>           else {
>              if (fb->_ColorDrawBufferIndexes[buf] != -1) {
>                 fb->_ColorDrawBufferIndexes[buf] = -1;
> -               newState = GL_TRUE;
> +	       _mesa_updated_drawbuffers(ctx);
>              }
>           }
>           fb->ColorDrawBuffer[buf] = buffers[buf];
> @@ -421,7 +440,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
>        while (buf < ctx->Const.MaxDrawBuffers) {
>           if (fb->_ColorDrawBufferIndexes[buf] != -1) {
>              fb->_ColorDrawBufferIndexes[buf] = -1;
> -            newState = GL_TRUE;
> +	    _mesa_updated_drawbuffers(ctx);
>           }
>           fb->ColorDrawBuffer[buf] = GL_NONE;
>           buf++;
> @@ -435,13 +454,10 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
>        for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
>           if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
>              ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
> -            newState = GL_TRUE;
> +	    _mesa_updated_drawbuffers(ctx);
>           }
>        }
>     }
> -
> -   if (newState)
> -      FLUSH_VERTICES(ctx, _NEW_BUFFERS);
>  }
>  
>  
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