[Mesa-dev] [PATCH 1/4] mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.
Ian Romanick
idr at freedesktop.org
Thu May 26 11:29:41 PDT 2011
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On 05/25/2011 02:24 PM, Eric Anholt wrote:
> glDrawBuffers pointing at an unattached buffer is supposed to be
> incomplete without ARB_ES2_compatibility. The testcase to catch the
> bug of not implementing that bit of the spec was tricked by this
> missing piece of state update.
> ---
> src/mesa/main/buffers.c | 36 ++++++++++++++++++++++++++----------
> 1 files changed, 26 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
> index 96ee1ac..895cde0 100644
> --- a/src/mesa/main/buffers.c
> +++ b/src/mesa/main/buffers.c
> @@ -340,6 +340,26 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
> ctx->Driver.DrawBuffer(ctx, n > 0 ? buffers[0] : GL_NONE);
> }
>
> +/**
> + * Performs necessary state updates when _mesa_drawbuffers makes an
> + * actual change.
> + */
> +static void
> +_mesa_updated_drawbuffers(struct gl_context *ctx)
Why updated instead of update? It looks weird every time I read it. :)
> +{
> + FLUSH_VERTICES(ctx, _NEW_BUFFERS);
> +
> +#if FEATURE_GL
> + if (ctx->API == API_OPENGL) {
In later patches, checks like this are 'if (ctx->API == API_OPENGL &&
!ctx->Extensions.ARB_ES2_compatibility)'. Why is this one different?
Though, it looks like this is changed in patch 3/4. If 1/4 and 3/4 were
squashed, would 2/4 be necessary?
> + struct gl_framebuffer *fb = ctx->DrawBuffer;
> +
> + /* Flag the FBO as requring validation. */
> + if (fb->Name != 0) {
> + fb->_Status = 0;
> + }
> + }
> +#endif
> +}
>
> /**
> * Helper function to set the GL_DRAW_BUFFER state in the context and
> @@ -361,7 +381,6 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> {
> struct gl_framebuffer *fb = ctx->DrawBuffer;
> GLbitfield mask[MAX_DRAW_BUFFERS];
> - GLboolean newState = GL_FALSE;
>
> if (!destMask) {
> /* compute destMask values now */
> @@ -385,7 +404,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> GLint bufIndex = _mesa_ffs(destMask0) - 1;
> if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
> fb->_ColorDrawBufferIndexes[count] = bufIndex;
> - newState = GL_TRUE;
> + _mesa_updated_drawbuffers(ctx);
> }
> count++;
> destMask0 &= ~(1 << bufIndex);
> @@ -393,7 +412,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> fb->ColorDrawBuffer[0] = buffers[0];
> if (fb->_NumColorDrawBuffers != count) {
> fb->_NumColorDrawBuffers = count;
> - newState = GL_TRUE;
> + _mesa_updated_drawbuffers(ctx);
> }
> }
> else {
> @@ -405,14 +424,14 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> ASSERT(_mesa_bitcount(destMask[buf]) == 1);
> if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
> fb->_ColorDrawBufferIndexes[buf] = bufIndex;
> - newState = GL_TRUE;
> + _mesa_updated_drawbuffers(ctx);
> }
> count = buf + 1;
> }
> else {
> if (fb->_ColorDrawBufferIndexes[buf] != -1) {
> fb->_ColorDrawBufferIndexes[buf] = -1;
> - newState = GL_TRUE;
> + _mesa_updated_drawbuffers(ctx);
> }
> }
> fb->ColorDrawBuffer[buf] = buffers[buf];
> @@ -421,7 +440,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> while (buf < ctx->Const.MaxDrawBuffers) {
> if (fb->_ColorDrawBufferIndexes[buf] != -1) {
> fb->_ColorDrawBufferIndexes[buf] = -1;
> - newState = GL_TRUE;
> + _mesa_updated_drawbuffers(ctx);
> }
> fb->ColorDrawBuffer[buf] = GL_NONE;
> buf++;
> @@ -435,13 +454,10 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
> if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
> ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
> - newState = GL_TRUE;
> + _mesa_updated_drawbuffers(ctx);
> }
> }
> }
> -
> - if (newState)
> - FLUSH_VERTICES(ctx, _NEW_BUFFERS);
> }
>
>
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