[Mesa-dev] [PATCH 5/5] i965: Drop remaining strict conformance fallback for GL_POINT_SMOOTH.
Eric Anholt
eric at anholt.net
Fri May 27 08:59:00 PDT 2011
We actually could do this in hardware in the fragment shader using
gl_PointCoord and the point's size.
---
src/mesa/drivers/dri/i965/brw_draw.c | 30 ------------------------------
1 files changed, 0 insertions(+), 30 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index 103c774..6144f0a 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -266,33 +266,6 @@ static void brw_merge_inputs( struct brw_context *brw,
brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS;
}
-/* XXX: could split the primitive list to fallback only on the
- * non-conformant primitives.
- */
-static GLboolean check_fallbacks( struct brw_context *brw,
- const struct _mesa_prim *prim,
- GLuint nr_prims )
-{
- struct gl_context *ctx = &brw->intel.ctx;
- GLuint i;
-
- /* If we don't require strict OpenGL conformance, never
- * use fallbacks. If we're forcing fallbacks, always
- * use fallfacks.
- */
- if (brw->intel.conformance_mode == 0)
- return GL_FALSE;
-
- if (ctx->Point.SmoothFlag) {
- for (i = 0; i < nr_prims; i++)
- if (prim[i].mode == GL_POINTS)
- return GL_TRUE;
- }
-
- /* Nothing stopping us from the fast path now */
- return GL_FALSE;
-}
-
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
@@ -322,9 +295,6 @@ static GLboolean brw_try_draw_prims( struct gl_context *ctx,
*/
brw_validate_textures( brw );
- if (check_fallbacks(brw, prim, nr_prims))
- return GL_FALSE;
-
/* Bind all inputs, derive varying and size information:
*/
brw_merge_inputs( brw, arrays );
--
1.7.5.1
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