[Mesa-dev] [PATCH] mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/End

Marek Olšák maraeo at gmail.com
Tue May 31 06:23:19 PDT 2011


I couldn't find this being required by the spec.
---
 src/mesa/main/shaderapi.c |    2 ++
 src/mesa/main/uniforms.c  |    4 ++++
 2 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 1e237a9..cbfbac8 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1790,6 +1790,8 @@ _mesa_UseShaderProgramEXT(GLenum type, GLuint program)
    GET_CURRENT_CONTEXT(ctx);
    struct gl_shader_program *shProg = NULL;
 
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
    if (!validate_shader_target(ctx, type)) {
       _mesa_error(ctx, GL_INVALID_ENUM, "glUseShaderProgramEXT(type)");
       return;
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 12fe7b5..715ac76 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -855,6 +855,8 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
    struct gl_uniform *uniform;
    GLint elems, offset;
 
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
    if (!shProg || !shProg->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
       return;
@@ -1028,6 +1030,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
    struct gl_uniform *uniform;
    GLint offset;
 
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
    if (!shProg || !shProg->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
          "glUniformMatrix(program not linked)");
-- 
1.7.4.1



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