[Mesa-dev] [PATCH 4/5] mesa: get rid of imageOffsets arrays in texstore code
Brian Paul
brianp at vmware.com
Mon Oct 3 09:45:57 PDT 2011
On 09/30/2011 09:14 PM, Brian Paul wrote:
> From: Brian Paul<brianp at vmware.com>
>
> These were used to find the start of a 3D image slice (or 2D array texture
> slice) given a base address. Instead, use a simple array of address of
> image slices instead.
>
> This is a step toward getting rid of the gl_texture_image::ImageOffsets
> field.
Disregard this patch. It's missing some stuff. I'll post an update
later.
-Brian
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