[Mesa-dev] [PATCH 9/9] glsl: Remove unused method ir_variable::component_slots
Ian Romanick
idr at freedesktop.org
Tue Oct 4 13:44:12 PDT 2011
From: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/glsl/ir.cpp | 8 --------
src/glsl/ir.h | 8 --------
2 files changed, 0 insertions(+), 16 deletions(-)
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index d6594cd..d968890 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1353,14 +1353,6 @@ ir_variable::interpolation_string() const
}
-unsigned
-ir_variable::component_slots() const
-{
- /* FINISHME: Sparsely accessed arrays require fewer slots. */
- return this->type->component_slots();
-}
-
-
ir_function_signature::ir_function_signature(const glsl_type *return_type)
: return_type(return_type), is_defined(false), _function(NULL)
{
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index cc4e680..b707634 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -293,14 +293,6 @@ public:
const char *interpolation_string() const;
/**
- * Calculate the number of slots required to hold this variable
- *
- * This is used to determine how many uniform or varying locations a variable
- * occupies. The count is in units of floating point components.
- */
- unsigned component_slots() const;
-
- /**
* Delcared name of the variable
*/
const char *name;
--
1.7.6
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