[Mesa-dev] [PATCH 9/9] glsl: Remove unused method ir_variable::component_slots

Ian Romanick idr at freedesktop.org
Tue Oct 4 13:44:12 PDT 2011


From: Ian Romanick <ian.d.romanick at intel.com>

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/glsl/ir.cpp |    8 --------
 src/glsl/ir.h   |    8 --------
 2 files changed, 0 insertions(+), 16 deletions(-)

diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index d6594cd..d968890 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1353,14 +1353,6 @@ ir_variable::interpolation_string() const
 }
 
 
-unsigned
-ir_variable::component_slots() const
-{
-   /* FINISHME: Sparsely accessed arrays require fewer slots. */
-   return this->type->component_slots();
-}
-
-
 ir_function_signature::ir_function_signature(const glsl_type *return_type)
    : return_type(return_type), is_defined(false), _function(NULL)
 {
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index cc4e680..b707634 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -293,14 +293,6 @@ public:
    const char *interpolation_string() const;
 
    /**
-    * Calculate the number of slots required to hold this variable
-    *
-    * This is used to determine how many uniform or varying locations a variable
-    * occupies.  The count is in units of floating point components.
-    */
-   unsigned component_slots() const;
-
-   /**
     * Delcared name of the variable
     */
    const char *name;
-- 
1.7.6



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