[Mesa-dev] [PATCH 3/5] glsl: Add gl_MESACurrentAttrib{Vert, Frag} internal builtin uniforms.
Eric Anholt
eric at anholt.net
Thu Oct 6 09:36:49 PDT 2011
These will be used by the FF VS/FS to represent the current attributes
when they don't have an active vertex array.
---
src/glsl/ir_variable.cpp | 25 ++++++++++++++++++++++++-
1 files changed, 24 insertions(+), 1 deletions(-)
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 58be64b..03fa43f 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -178,6 +178,14 @@ static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] =
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
+static struct gl_builtin_uniform_element gl_MESACurrentAttribVert_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB, 0}, SWIZZLE_XYZW},
+};
+
+static struct gl_builtin_uniform_element gl_MESACurrentAttribFrag_elements[] = {
+ {NULL, {STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, 0}, SWIZZLE_XYZW},
+};
+
#define MATRIX(name, statevar, modifier) \
static struct gl_builtin_uniform_element name ## _elements[] = { \
{ NULL, { statevar, 0, 0, 0, modifier}, SWIZZLE_XYZW }, \
@@ -284,6 +292,8 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_MESABumpRotMatrix0),
STATEVAR(gl_MESABumpRotMatrix1),
STATEVAR(gl_MESAFogParamsOptimized),
+ STATEVAR(gl_MESACurrentAttribVert),
+ STATEVAR(gl_MESACurrentAttribFrag),
{NULL, NULL, 0}
};
@@ -355,7 +365,12 @@ add_uniform(exec_list *instructions, glsl_symbol_table *symtab,
memcpy(slots->tokens, element->tokens, sizeof(element->tokens));
if (type->is_array()) {
- slots->tokens[1] = a;
+ if (strcmp(name, "gl_MESACurrentAttribVert") == 0 ||
+ strcmp(name, "gl_MESACurrentAttribFrag") == 0) {
+ slots->tokens[2] = a;
+ } else {
+ slots->tokens[1] = a;
+ }
}
slots->swizzle = element->swizzle;
@@ -518,6 +533,14 @@ generate_110_uniforms(exec_list *instructions,
add_uniform(instructions, symtab, "gl_Fog",
symtab->get_type("gl_FogParameters"));
+
+ /* Mesa-internal current attrib state */
+ const glsl_type *const vert_attribs =
+ glsl_type::get_array_instance(glsl_type::vec4_type, VERT_ATTRIB_MAX);
+ add_uniform(instructions, symtab, "gl_MESACurrentAttribVert", vert_attribs);
+ const glsl_type *const frag_attribs =
+ glsl_type::get_array_instance(glsl_type::vec4_type, FRAG_ATTRIB_MAX);
+ add_uniform(instructions, symtab, "gl_MESACurrentAttribFrag", frag_attribs);
}
/* This function should only be called for ES, not desktop GL. */
--
1.7.6.3
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