[Mesa-dev] [PATCH 3/4] meta: Add flag MESA_META_SELECT_FEEDBACK
Brian Paul
brianp at vmware.com
Fri Oct 7 16:23:25 PDT 2011
On 10/07/2011 04:55 PM, Chad Versace wrote:
> If this flag is set, then _mesa_meta_begin will save/restore the state of
> GL_SELECT and GL_FEEDBACK render modes.
>
> Intel's futue resolve meta-ops will require this, since buffer resolves
> may occur when the GL_RENDER_MODE is GL_SELECT.
>
> Signed-off-by: Chad Versace<chad at chad-versace.us>
> ---
> src/mesa/drivers/common/meta.c | 26 ++++++++++++++++++++++++++
> src/mesa/drivers/common/meta.h | 1 +
> 2 files changed, 27 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index 5b73dcd..fc25f92 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -172,6 +172,11 @@ struct save_state
> struct gl_query_object *CondRenderQuery;
> GLenum CondRenderMode;
>
> + /** MESA_META_SELECT_FEEDBACK */
> + GLenum RenderMode;
> + struct gl_selection Select;
> + struct gl_feedback Feedback;
> +
> /** Miscellaneous (always disabled) */
> GLboolean Lighting;
> };
> @@ -608,6 +613,17 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
> _mesa_EndConditionalRender();
> }
>
> + if (state& MESA_META_SELECT_FEEDBACK) {
> + save->RenderMode = ctx->RenderMode;
> + if (ctx->RenderMode == GL_SELECT) {
> + save->Select = ctx->Select; /* struct copy */
> + _mesa_RenderMode(GL_RENDER);
> + } else if (ctx->RenderMode == GL_FEEDBACK) {
> + save->Feedback = ctx->Feedback; /* struct copy */
> + _mesa_RenderMode(GL_RENDER);
> + }
> + }
> +
> /* misc */
> {
> save->Lighting = ctx->Light.Enabled;
> @@ -893,6 +909,16 @@ _mesa_meta_end(struct gl_context *ctx)
> save->CondRenderMode);
> }
>
> + if (state& MESA_META_SELECT_FEEDBACK) {
> + if (save->RenderMode == GL_SELECT) {
> + ctx->Select = save->Select;
> + _mesa_RenderMode(GL_SELECT);
> + } else if (save->RenderMode == GL_FEEDBACK) {
> + ctx->Feedback = save->Feedback;
> + _mesa_RenderMode(GL_FEEDBACK);
> + }
> + }
You might need to switch the order of calling _mesa_RenderMode() and
assigning the ctx->Feedback/Select state. That is:
_mesa_RenderMode(GL_FEEDBACK);
ctx->Feedback = save->Feedback;
I presume that after _mesa_meta_end() is called, we want the
selection/feedback state to be just as it was before
_mesa_meta_begin() was called, right?
When _mesa_RenderMode() is called it mucks with various ctx->Select or
ctx->Feedback fields. So we need to assign/restore the old
ctx->Select/Feedback state _after_ that if we want to restore things
just as they were.
What do you think?
-Brian
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