[Mesa-dev] [PATCH 3/4] meta: Add flag MESA_META_SELECT_FEEDBACK
Chad Versace
chad at chad-versace.us
Fri Oct 7 16:56:32 PDT 2011
On 10/07/2011 04:45 PM, Chad Versace wrote:
> On 10/07/2011 04:23 PM, Brian Paul wrote:
>> On 10/07/2011 04:55 PM, Chad Versace wrote:
>>> If this flag is set, then _mesa_meta_begin will save/restore the state of
>>> GL_SELECT and GL_FEEDBACK render modes.
>>>
>>> Intel's futue resolve meta-ops will require this, since buffer resolves
>>> may occur when the GL_RENDER_MODE is GL_SELECT.
>>>
>>> Signed-off-by: Chad Versace<chad at chad-versace.us>
>>> ---
>>> src/mesa/drivers/common/meta.c | 26 ++++++++++++++++++++++++++
>>> src/mesa/drivers/common/meta.h | 1 +
>>> 2 files changed, 27 insertions(+), 0 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
>>> index 5b73dcd..fc25f92 100644
>>> --- a/src/mesa/drivers/common/meta.c
>>> +++ b/src/mesa/drivers/common/meta.c
>>> @@ -172,6 +172,11 @@ struct save_state
>>> struct gl_query_object *CondRenderQuery;
>>> GLenum CondRenderMode;
>>>
>>> + /** MESA_META_SELECT_FEEDBACK */
>>> + GLenum RenderMode;
>>> + struct gl_selection Select;
>>> + struct gl_feedback Feedback;
>>> +
>>> /** Miscellaneous (always disabled) */
>>> GLboolean Lighting;
>>> };
>>> @@ -608,6 +613,17 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
>>> _mesa_EndConditionalRender();
>>> }
>>>
>>> + if (state& MESA_META_SELECT_FEEDBACK) {
>>> + save->RenderMode = ctx->RenderMode;
>>> + if (ctx->RenderMode == GL_SELECT) {
>>> + save->Select = ctx->Select; /* struct copy */
>>> + _mesa_RenderMode(GL_RENDER);
>>> + } else if (ctx->RenderMode == GL_FEEDBACK) {
>>> + save->Feedback = ctx->Feedback; /* struct copy */
>>> + _mesa_RenderMode(GL_RENDER);
>>> + }
>>> + }
>>> +
>>> /* misc */
>>> {
>>> save->Lighting = ctx->Light.Enabled;
>>> @@ -893,6 +909,16 @@ _mesa_meta_end(struct gl_context *ctx)
>>> save->CondRenderMode);
>>> }
>>>
>>> + if (state& MESA_META_SELECT_FEEDBACK) {
>>> + if (save->RenderMode == GL_SELECT) {
>>> + ctx->Select = save->Select;
>>> + _mesa_RenderMode(GL_SELECT);
>>> + } else if (save->RenderMode == GL_FEEDBACK) {
>>> + ctx->Feedback = save->Feedback;
>>> + _mesa_RenderMode(GL_FEEDBACK);
>>> + }
>>> + }
>>
>> You might need to switch the order of calling _mesa_RenderMode() and assigning the ctx->Feedback/Select state. That is:
>>
>> _mesa_RenderMode(GL_FEEDBACK);
>> ctx->Feedback = save->Feedback;
>
> My intuition also thought this was the correct order. But a Piglit test proved my intuition wrong.
>>
>> I presume that after _mesa_meta_end() is called, we want the selection/feedback state to be just as it was before _mesa_meta_begin() was called, right?
>
> Right.
>
>> When _mesa_RenderMode() is called it mucks with various ctx->Select or ctx->Feedback fields. So we need to assign/restore the old ctx->Select/Feedback state _after_ that if we want to restore things just as they were.
>>
>> What do you think?
>>
>> -Brian
>
> _mesa_RenderMode clobbers and checks the state like this:
> current mode new mode clobbers asserts
> --------------------------------------------------------------
> RENDER * nothing
> SELECT * ctx.Select
> FEEDBACK * ctx.Feedback.Count
> * RENDER nothing
> * SELECT ctx.Select.BufferSize > 0
> * FEEDBACK ctx.Feedback.BufferSize > 0
>
> So in meta_begin, we need to save the state before calling glRenderMode in order to prevent the state from getting clobbered. And in meta_end, we need to restore the state before calling glRenderMode in order to prevent the assertions from failing.
Silly me. My brain was tied in a knot. I see your point now. The second hunk should be changed to this:
@@ -893,6 +909,16 @@ _mesa_meta_end(struct gl_context *ctx)
save->CondRenderMode);
}
+ if (state& MESA_META_SELECT_FEEDBACK) {
+ if (save->RenderMode == GL_SELECT) {
+ _mesa_RenderMode(GL_SELECT);
+ ctx->Select = save->Select;
+ } else if (save->RenderMode == GL_FEEDBACK) {
+ _mesa_RenderMode(GL_FEEDBACK);
+ ctx->Feedback = save->Feedback;
+ }
+ }
--
Chad Versace
chad at chad-versace.us
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