[Mesa-dev] [PATCH 4/6] mesa: remove redundant buffer checks in copytexture_error_check()
Brian Paul
brian.e.paul at gmail.com
Mon Oct 10 20:05:34 PDT 2011
From: Brian Paul <brianp at vmware.com>
There was already a call to _mesa_source_buffer_exists() earlier in
the function.
---
src/mesa/main/teximage.c | 16 ----------------
1 files changed, 0 insertions(+), 16 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 8efe715..28c9705 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1975,22 +1975,6 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
}
- else if (_mesa_is_depth_format(internalFormat)) {
- /* make sure we have depth/stencil buffers */
- if (!ctx->ReadBuffer->_DepthBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(no depth)", dimensions);
- return GL_TRUE;
- }
- }
- else if (_mesa_is_depthstencil_format(internalFormat)) {
- /* make sure we have depth/stencil buffers */
- if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexImage%dD(no depth/stencil buffer)", dimensions);
- return GL_TRUE;
- }
- }
/* if we get here, the parameters are OK */
return GL_FALSE;
--
1.7.3.4
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