[Mesa-dev] [PATCH 5/6] mesa: remove redundant buffer checks in copytexsubimage_error_check2()
Brian Paul
brian.e.paul at gmail.com
Mon Oct 10 20:05:35 PDT 2011
From: Brian Paul <brianp at vmware.com>
Again, there was already a call to _mesa_source_buffer_exists() earlier in
the function.
---
src/mesa/main/teximage.c | 17 -----------------
1 files changed, 0 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 28c9705..84eed23 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -2133,23 +2133,6 @@ copytexsubimage_error_check2( struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
- if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
- if (!ctx->ReadBuffer->_DepthBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no depth buffer)",
- dimensions);
- return GL_TRUE;
- }
- }
- else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
- if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glCopyTexSubImage%dD(no depth/stencil buffer)",
- dimensions);
- return GL_TRUE;
- }
- }
-
/* If copying into an integer texture, the source buffer must also be
* integer-valued.
*/
--
1.7.3.4
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