[Mesa-dev] [PATCH v3] mesa: take into account indices offset for bounds check
Vadim Girlin
vadimgirlin at gmail.com
Wed Oct 12 17:41:42 PDT 2011
Signed-off-by: Vadim Girlin <vadimgirlin at gmail.com>
---
Sorry, overlooked whitespace issues in v2
src/mesa/main/api_validate.c | 23 ++++++++++++++++++++---
1 files changed, 20 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 1fcf5cd..901f50f 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -52,6 +52,20 @@ index_bytes(GLenum type, GLsizei count)
/**
+ * Check that the indices don't lie outside buffer object bounds.
+ */
+static GLboolean
+check_index_buffer_bounds(const GLvoid *offset, GLsizei count, GLenum type,
+ struct gl_buffer_object *elementBuf)
+{
+ if ((GLbyte*)offset + index_bytes(type, count) > (GLbyte*)elementBuf->Size)
+ return GL_FALSE;
+ else
+ return GL_TRUE;
+}
+
+
+/**
* Find the max index in the given element/index buffer
*/
GLuint
@@ -257,7 +271,8 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ if (!check_index_buffer_bounds(indices, count, type,
+ ctx->Array.ElementArrayBufferObj)) {
_mesa_warning(ctx, "glDrawElements index out of buffer bounds");
return GL_FALSE;
}
@@ -318,7 +333,8 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ if (!check_index_buffer_bounds(indices, count, type,
+ ctx->Array.ElementArrayBufferObj)) {
_mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
return GL_FALSE;
}
@@ -457,7 +473,8 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
- if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
+ if (!check_index_buffer_bounds(indices, count, type,
+ ctx->Array.ElementArrayBufferObj)) {
_mesa_warning(ctx,
"glDrawElementsInstanced index out of buffer bounds");
return GL_FALSE;
--
1.7.6.4
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