[Mesa-dev] [PATCH 2/2] i965: Fix piglit glsl-1.30/texel-offset-limits.
Eric Anholt
eric at anholt.net
Sat Oct 15 13:57:59 PDT 2011
---
src/mesa/drivers/dri/i965/brw_context.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index dc91852..ec9dc35 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -164,6 +164,9 @@ GLboolean brwCreateContext( int api,
ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
= ctx->Const.FragmentProgram.LowInt;
+ ctx->Const.MaxProgramTexelOffset = 7;
+ ctx->Const.MinProgramTexelOffset = -8;
+
/* Gen6 converts quads to polygon in beginning of 3D pipeline,
but we're not sure how it's actually done for vertex order,
that affect provoking vertex decision. Always use last vertex
--
1.7.7
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