[Mesa-dev] [PATCH 1/2] mesa: Make the program texel offsets limits available with GLSL 1.30.
Eric Anholt
eric at anholt.net
Sat Oct 15 13:57:58 PDT 2011
It was previously under gpu_shader4, but I'm pretty sure everyone's
going to be doing GLSL 1.30 first (since gpu_shader4 is basically 1.30
plus a bunch of extra stuff).
---
src/mesa/main/get.c | 17 ++++++++++++-----
1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 160a4f2..3c388e5 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -138,6 +138,7 @@ enum value_extra {
EXTRA_VALID_TEXTURE_UNIT,
EXTRA_VALID_CLIP_DISTANCE,
EXTRA_FLUSH_CURRENT,
+ EXTRA_GLSL_130,
};
#define NO_EXTRA NULL
@@ -277,8 +278,8 @@ static const int extra_EXT_texture_integer[] = {
EXTRA_END
};
-static const int extra_EXT_gpu_shader4[] = {
- EXT(EXT_gpu_shader4),
+static const int extra_GLSL_130[] = {
+ EXTRA_GLSL_130,
EXTRA_END
};
@@ -1234,13 +1235,13 @@ static const struct value_desc values[] = {
/* GL_ARB_color_buffer_float */
{ GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
- /* GL_EXT_gpu_shader4 / GL 3.0 */
+ /* GL_EXT_gpu_shader4 / GLSL 1.30 */
{ GL_MIN_PROGRAM_TEXEL_OFFSET,
CONTEXT_INT(Const.MinProgramTexelOffset),
- extra_EXT_gpu_shader4 },
+ extra_GLSL_130 },
{ GL_MAX_PROGRAM_TEXEL_OFFSET,
CONTEXT_INT(Const.MaxProgramTexelOffset),
- extra_EXT_gpu_shader4 },
+ extra_GLSL_130 },
/* GL_ARB_texture_buffer_object */
{ GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
@@ -1817,6 +1818,12 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
return GL_FALSE;
}
break;
+ case EXTRA_GLSL_130:
+ if (ctx->Const.GLSLVersion >= 130) {
+ total++;
+ enabled++;
+ }
+ break;
case EXTRA_END:
break;
default: /* *e is a offset into the extension struct */
--
1.7.7
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