[Mesa-dev] [PATCH 4/9] mesa: initial data structures for Uniform Buffer Objects
vlj
vljn at ovi.com
Sun Oct 16 15:37:17 PDT 2011
---
src/mesa/main/config.h | 5 ++++
src/mesa/main/mtypes.h | 51 +++++++++++++++++++++++++++++++++++++++
src/mesa/main/shaderobj.c | 10 +++++++
src/mesa/program/prog_uniform.h | 1 +
4 files changed, 67 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index fffb1a7..4221521 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -354,5 +354,10 @@
*/
#define MAX_CLIPPED_VERTICES ((2 * (6 + MAX_CLIP_PLANES))+1)
+/**
+ * UBO Variables
+ */
+#define MAX_UBO_IN_SHADER 8
+#define MAX_VARIABLES_IN_UBO 8
#endif /* MESA_CONFIG_H_INCLUDED */
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f2eb889..4ef097f 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1696,6 +1696,14 @@ struct gl_array_attrib
struct gl_buffer_object *ElementArrayBufferObj;
};
+/**
+ * UBO state
+ */
+struct gl_ubo_attribs
+{
+ struct gl_buffer_object *UniformObj;
+ GLint ActiveUBO;
+};
/**
* Feedback buffer state
@@ -2139,6 +2147,37 @@ struct gl_sl_pragmas
};
+struct UBOVariableInfo
+{
+ char* Name;
+ const struct glsl_type* Type;
+ GLuint Offset;
+ GLuint Stride;
+ GLuint IndexInUBO;
+ struct ubo* UBO;
+};
+
+enum UBOLayout {
+ packed,
+ shared,
+ std140,
+};
+
+enum UBOMatrixLayout {
+ rowmajor,
+ columnmajor,
+};
+
+struct ubo {
+ char* Name;
+ GLuint Index;
+ struct UBOVariableInfo* StorageLayout;
+ GLuint Layout; /** packed, shared or std140 */
+ GLuint MatrixLayout; /** rowmajor or columnmajor */
+ GLuint NumberOfVariables; /**< number of UBOVariableInfo in StorageLayout */
+ GLuint BoundBuffer;
+};
+
/**
* A GLSL vertex or fragment shader object.
*/
@@ -2163,6 +2202,8 @@ struct gl_shader
/** Shaders containing built-in functions that are used for linking. */
struct gl_shader *builtins_to_link[16];
unsigned num_builtins_to_link;
+ struct ubo* UniformBufferObjects;
+ unsigned UBOCount;
};
@@ -2203,6 +2244,8 @@ struct gl_shader_program
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
struct gl_geometry_program *GeometryProgram; /**< Linked geometry prog */
struct gl_uniform_list *Uniforms;
+ struct UBOVariableInfo **IndexedUniformsInUBO; /**< Flat array that indexes all variables from UBO */
+ unsigned UBOVariableCount;
struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
@@ -2219,6 +2262,11 @@ struct gl_shader_program
* \c NULL.
*/
struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
+ /**
+ * Program scope Uniform Buffer Object
+ */
+ struct ubo* UniformBufferObject[MAX_UBO_IN_SHADER];
+ unsigned UBOCount;
};
@@ -3285,6 +3333,9 @@ struct gl_context
struct gl_pixelstore_attrib DefaultPacking; /**< Default params */
/*@}*/
+ /** \name Attributes for UBO */
+ struct gl_ubo_attribs UniformBufferObject;
+
/** \name Other assorted state (not pushed/popped on attribute stack) */
/*@{*/
struct gl_pixelmaps PixelMaps;
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index f128648..a98fef7 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -123,8 +123,18 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
static void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
{
+ unsigned i,j;
if (sh->Source)
free((void *) sh->Source);
+ for (i = 0; i < sh->UBOCount; i++) {
+ free(sh->UniformBufferObjects[i].Name);
+ for (j = 0; j < sh->UniformBufferObjects[i].NumberOfVariables;j++) {
+ free(sh->UniformBufferObjects[i].StorageLayout[j].Name);
+ }
+ free(sh->UniformBufferObjects[i].StorageLayout);
+ }
+ if(sh->UniformBufferObjects)
+ free(sh->UniformBufferObjects);
_mesa_reference_program(ctx, &sh->Program, NULL);
ralloc_free(sh);
}
diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h
index 67f7800..cf00410 100644
--- a/src/mesa/program/prog_uniform.h
+++ b/src/mesa/program/prog_uniform.h
@@ -52,6 +52,7 @@ struct gl_uniform
GLint GeomPos;
GLboolean Initialized; /**< For debug. Has this uniform been set? */
const struct glsl_type *Type;
+ struct UBOVariableInfo* UBOInformation;
};
--
1.7.6.4
More information about the mesa-dev
mailing list