[Mesa-dev] [PATCH] i965: setup address rounding enable bits
Yuanhan Liu
yuanhan.liu at linux.intel.com
Sun Oct 16 20:52:05 PDT 2011
On Sat, Oct 15, 2011 at 08:59:52AM +0800, Liu Aleaxander wrote:
> On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt <eric at anholt.net> wrote:
> > On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu <yuanhan.liu at linux.intel.com> wrote:
> >> The patch(based on the reading of the emulator) came from while I was
> >> trying to fix the oglc pbo texImage.1PBODefaults fail. This case
> >> generates a texture with the width and height equal to window's width
> >> and height respectively, then try to texture it on the whole window.
> >> So, it's exactly one texel for one pixel. And, the min filter and mag
> >> filter are GL_LINEAR. It runs with swrast OK, as expected. But it failed
> >> with i965 driver.
> >>
> >> Well, you can't tell the difference from the screen, as the error is
> >> quite tiny. From my digging, it seems that there are some tiny error
> >> happened while getting tex address. This will break the one texel for
> >> one pixel rule in this case. Thus the linear result is taken, with tiny
> >> error.
> >>
> >> This patch would fix several oglc pbo subcase fail on both ILK, SNB and
> >> IVB.
> >
> > I would really like to see a piglit test for 1:1 linear-filtered
> > texturing being precise, like apparently you found in oglconform. It's
> > important to compositor developers.
>
> Will try to write one next week.
Patch sent. BTW, I don't have the piglit git write access. Eric, would
you please help me to get the access?
About this patch, any comments? Can I push it?
Thanks,
Yuanhan Liu
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