[Mesa-dev] [PATCH 2/2] intel: Fix scatter/gather for depthstencil textures
Chad Versace
chad at chad-versace.us
Mon Oct 17 07:27:55 PDT 2011
During anholt's MapTextureImage refactoring, the call to
intel_tex_image_s8z24_create_renderbuffers was missplaced. It needs to
occur *after* the miptree is allocated.
Signed-off-by: Chad Versace <chad at chad-versace.us>
---
src/mesa/drivers/dri/intel/intel_tex.c | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c
index 83ba50e..fff2dae 100644
--- a/src/mesa/drivers/dri/intel/intel_tex.c
+++ b/src/mesa/drivers/dri/intel/intel_tex.c
@@ -66,11 +66,6 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
*/
ctx->Driver.FreeTextureImageBuffer(ctx, image);
- if (intel->must_use_separate_stencil
- && image->TexFormat == MESA_FORMAT_S8_Z24) {
- intel_tex_image_s8z24_create_renderbuffers(intel, intel_image);
- }
-
if (intel_texobj->mt &&
intel_miptree_match_image(intel_texobj->mt, image)) {
intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
@@ -90,6 +85,11 @@ intel_alloc_texture_image_buffer(struct gl_context *ctx,
*/
intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
+ if (intel->must_use_separate_stencil
+ && image->TexFormat == MESA_FORMAT_S8_Z24) {
+ intel_tex_image_s8z24_create_renderbuffers(intel, intel_image);
+ }
+
DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
__FUNCTION__, texobj, image->Level,
width, height, depth, intel_image->mt);
--
1.7.6.4
More information about the mesa-dev
mailing list