[Mesa-dev] [PATCH 2/2] i965: Avoid generating MOVs for most ir_assignment handling.

Stéphane Marchesin stephane.marchesin at gmail.com
Fri Oct 21 11:05:53 PDT 2011


2011/10/19 Stéphane Marchesin <stephane.marchesin at gmail.com>:
> On Sat, Aug 27, 2011 at 03:23, Kenneth Graunke <kenneth at whitecape.org> wrote:
>> This is a port of vec4_visitor::try_rewrite_rhs_to_dst to fs_visitor.
>>
>> Not only is this technique less invasive and more robust, it also
>> generates better code.  Over and above the previous technique, this
>> reduced instruction count in shader-db:
>>
>> With all FS optimizations (register coalescing and such) disabled, this
>> reduced instruction count by 6.23% on average and 36% in the best case.
>>
>> With optimizations left enabled, it still reduced instruction count by
>> 0.28% on average and 1.4% in the best case.
>>
>> In no case did this technique result in more code than the prior method.
>>
>
> Hi,
>
> This regresses yuv tests in glbench here. The shaders regressing are
> the .glslf files there, and glbench can be found in the same repo:
>
> http://git.chromium.org/gitweb/?p=chromiumos/third_party/autotest.git;a=tree;f=client/deps/glbench/src;h=8c533f2d21e87c143f512f693947d7a660c2b4bc;hb=HEAD
>

Should I push a revert while you guys investigate?

Stéphane


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